Ondo said:No, he says "but now I don't have to metagame and shirk away from certain tasks that I knew carried far more risk in previous editions." It's pretty obviously true that being bold all the time is less metagamey than being bold, except for a few times where your knowledge of the rules tells you it's too dangerous.
Actually, its not, really. Its rather metagamey to blithely set off traps, knowing they can't actually kill you, when you know that no human being without severe mental problems or suicidal tendencies would actually do that. But when injury is just a matter of hit points, which can just be replenished, it isn't an issue.
Its the old 'we know a 50' fall will just do 5d6 damage and therefor can't possibly hurt us. Lets jump'.
I disliked save or die too, but this sounds like too much danger has been snipped out. If you have 41 hit points, and the trap does 10d6 damage (it could drop you, but can't kill you outright) and the trap unleashes the mummy on the rest of your party, then it matters. But if it just zaps you for trivial outside of an encounter (or even during), then the threat is meaningless, and you can feel free to take advantage of that fact.
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