Mustrum_Ridcully said:Maybe you're right, and it's still metagaming (after all, we're taking rules into account).
But it's at least not less metagaming then saying: "I take 20 on my Search check to find all traps in this room, because if I accidently trigger it I could roll a 1 and die due to some bizarre save or die effect or just from a powerful con-draining posion".
But it has on advantage: Metagaming in the "save or die" case meant either not doing things that sounded interesting or fun because there is a chance of unavoidable death, while metagaming in the "no single roll determines life and death" means that you are willing to try things that sound interesting or fun, but there is a risk that you fail...
Being careful because you live might be in danger when you are exploring old, trapped underground ruins (or worse) isn't really metagaming. its sensible.
Storming through because "the traps can't kill me" is.
Jonathan Moyer said:Good article. This is the way D&D should be played, IMO.
Considering that "this" means: Doing stupid stuff only because it looks cool without there any risk for doing stupid stuff. I disagree.
To use my trusted movie examples, in 4E Indiana Jones would behave like the original Terminator.
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