WyzardWhately
First Post
You know, there was a throwaway line somewhere, in one of the D&D articles, about there being more incentives to keep going past the "15 minute workday." I think that suggests more than just second winds and per-encounter powers. I really suspect that there's some kind of shift in the XP or reward model that gives PCs and incentive to hit more encounters per/day.
I thought that was so brilliant that I might make a house rule out of it. The first encounter you have in a day is worth less XP than the fifth, or something. I really, really like that idea. It puts a mechanical framework in place to encourage players to try and stuff in one more good fight, and to husband their resources.
I thought that was so brilliant that I might make a house rule out of it. The first encounter you have in a day is worth less XP than the fifth, or something. I really, really like that idea. It puts a mechanical framework in place to encourage players to try and stuff in one more good fight, and to husband their resources.