5E Dragon+ issue 28: Eberron living spells

Leatherhead

Possibly a Idiot.
Living Spells based on Damage Spells are just slightly more interesting Elementals, that don't have the elemental subtype. In fact, didn't they used to be Oozes?

Anyway, where is my Living Sleep?
 

Hawk Diesel

Explorer
Yea, I really hope this isn't where they land on official living spells. Living spells shouldn't just recreate the spell effects they are born from, but rather become organic extensions of how they interact with the world. Also, I hope they create versions of living spells that combine two kinds of spells. There can be a lot of interesting interactions there.
 

Parmandur

Legend
Yea, I really hope this isn't where they land on official living spells. Living spells shouldn't just recreate the spell effects they are born from, but rather become organic extensions of how they interact with the world. Also, I hope they create versions of living spells that combine two kinds of spells. There can be a lot of interesting interactions there.
Those are pages from the printed book.
 

cbwjm

I can add a custom title.
I wish they'd include a pdf of the article where they designed the campaign setting with all of the cats :( This is pretty cool though. I assume these are going to be in the new Eberron book based on the page layout.
 

doctorbadwolf

Heretic of The Seventh Circle
I wish they'd include a pdf of the article where they designed the campaign setting with all of the cats :( This is pretty cool though. I assume these are going to be in the new Eberron book based on the page layout.
That’s the next setting I wanna see. 100%
It’s a good start as is, but doesn’t really even give enough to run an adventure.

Still, for the cats, I’d use Tabaxi, Bugbears for the big ones, goblins for the little guys, maybe halflings. From there it’s mostly just dnd.
 
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Leatherhead

Possibly a Idiot.
A setting where the world has been taken over by the uplifted pets of an advanced (and mysteriously absent) human civilization.

You can go around as a Dog, or a Cat, or possibly a Rat or Lizard. Do your D&D things like fighting monsters and taking over castles, and also raid the suitably-advanced-to-the-point-of-magic ruins of the Humans.

 

TiwazTyrsfist

Explorer
Pirates of Pugmire adds Birds and Lizards.

Sidetrack aside, I always liked the idea of animated spells that were utility spells.

Create Water - Doesn't really attack, but it IS turning the whole area into difficult terrain since it's basically a swamp now.

Animate Object - A single Spell Ooze surrounded by it's army of random animated trash. The spell isn't tough, but the 20 animated chairs, rugs, rocks, dead trees, etc. following it and protecting it make things complicated. If the Spell hits you with it's slam attack you have to save or your clothes/armor become animated at attack you.

Feather Fall - Can we somehow tame this and keep it as a pet?
 

MechaTarrasque

Adventurer
Nice art.

You know you are in trouble when you run across Living Infernal Calling. That reminds me, one time I tried to mess with my players by having a NPC say that all elementals, fey, celestials, and fiends are just "evolved" living spells.
 

Quartz

Explorer
The best use of a living spell that I recall was one of @Sepulchrave II's creations. Called Shvor Choryati, if memory serves. A combo of Blasphemy, Disintegrate, Darkness. and other nastiness.
 

tetrasodium

Explorer
Living Spells based on Damage Spells are just slightly more interesting Elementals, that don't have the elemental subtype. In fact, didn't they used to be Oozes?

Anyway, where is my Living Sleep?
I think they used to be, but creature type in 5e is really not as important as it used to be. One possible reason for the change is that there might be more relevance to the construct subtype put in with rising
 

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