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bladesinger class which in my opinion misses the mark as a stand alone class by just a little bit.
I actually wouldn't mind the Bladesinger being redone as it's own, single class with its own Subclasses.

Then again, one could just Reskin the Valor Bard, name wise, as that and just jack the Bladesong or refluff Inspiration Die as using Bladesong.
 

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I actually wouldn't mind the Bladesinger being redone as it's own, single class with its own Subclasses.

Then again, one could just Reskin the Valor Bard, name wise, as that and just jack the Bladesong or refluff Inspiration Die as using Bladesong.

No. That would not really work. The valor bard does not even resemble tge bladesinger of old.
The eldritch knight is the closest one. You just need the bladesinging fighting style.
Probably the best would be mixing fighter and the bladesinger wizard class as it is now. It just needs a better ability than the extra attack feature. The level 7 eldritch knight feature would be best, since it plays well with cantrips and haste. You could upgrade it to the valor bard feature later on so you have an even better mix of spells and swordplay. Last but not least, it disencourages using two weapons and instead might encourage the use of a longsword or rapier at least.
 


Like the brute fighter. It's like an improved champion - better, simpler and... duller. I can't see a lot of people being happy with this, unless they have a cool role-playing angle they are really into.

We have someone playing a Brute Fighter in our current campaign. The player's completely happy with it. He gets overwhelmed by trying to make complex tactical decisions in combat, and retired a Cleric for it that was giving him choice paralysis. Now he rolls his attack, gets to roll a handful of dice for big numbers if he hits, and his turn is done. And that is exactly what he wants from it.

So just because you or I might be bored silly playing the Brute doesn't mean there isn't an audience for it.
 


We have someone playing a Brute Fighter in our current campaign. The player's completely happy with it. He gets overwhelmed by trying to make complex tactical decisions in combat, and retired a Cleric for it that was giving him choice paralysis. Now he rolls his attack, gets to roll a handful of dice for big numbers if he hits, and his turn is done. And that is exactly what he wants from it.

So just because you or I might be bored silly playing the Brute doesn't mean there isn't an audience for it.

Nod. And he still has a few "special" things to do (action surge, second wind) too. The most important thing is that he's happy with the character :)
 

We have someone playing a Brute Fighter in our current campaign. The player's completely happy with it. He gets overwhelmed by trying to make complex tactical decisions in combat, and retired a Cleric for it that was giving him choice paralysis. Now he rolls his attack, gets to roll a handful of dice for big numbers if he hits, and his turn is done. And that is exactly what he wants from it.

So just because you or I might be bored silly playing the Brute doesn't mean there isn't an audience for it.
You know, we just got a new guy recently in my group for the current campaign, and I can't believe I completely forgot to suggest the Brute.(he's playing a Champion.)
 

You know, we just got a new guy recently in my group for the current campaign, and I can't believe I completely forgot to suggest the Brute.(he's playing a Champion.)

Pretty understandable given it was dropped in a UA then never again discussed - it's not even on the dndbeyond website now!

Also, can confirm - I've definitely had players who get completely overwhelmed by what I would consider meaningful choices in combat, and it's better for everyone if they have the simplest character possible that still lets them hang out on game night.
 


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