Marandahir
Crown-Forester (he/him)
Ah, gotcha. That makes more sense!Fat fingers, edited now.
Ah, gotcha. That makes more sense!Fat fingers, edited now.
I'd be crazy enough to say that you could refluff the Steel Defender as a Flying Sword/Sword Familiar.(You'd use the stats for the Creation Bard UA Dancing Item) The idea of a Gish using a floating sword as a companion seems like a cool idea.The Forge Adept has no magitech robot dogs, turrets, guns or power armour. Just a magic sword.
Which is the problem - because the potential for a wide range of cool (and magical) spiked gear isn't made explicit, no one dares take it because they don't want to be stuck with the same lousy armour at level 20 and they don't trust the DM to create better stuff that isn't in the book.
It's similar to the lack of explicitly non-metallic medium armour for druids, but for a much more important class feature.
Honestly, I see the Battlerager more for a NPC than for an actual PC use, simply because of its reliance on said Spike Armor.My point is that I've never seen a single person express a desire to play the subclass, outside of a very rare joke concept that wouldn't ever actually make it to the actual table for a one-shot. Not because of the mechanics, but because it's a slapstick idea that no one takes seriously as something they could pretend to be for more than ten minutes.
Which is the problem - because the potential for a wide range of cool (and magical) spiked gear isn't made explicit, no one dares take it because they don't want to be stuck with the same lousy armour at level 20 and they don't trust the DM to create better stuff that isn't in the book.
It's similar to the lack of explicitly non-metallic medium armour for druids, but for a much more important class feature.
That is very nice. I think some subclasses are for DMs mostly.Honestly, I see the Battlerager more for a NPC than for an actual PC use, simply because of its reliance on said Spike Armor.
In my one campaign with my group, one of the Dwarven merchants they met before, will be revealed to be a Battlerager, and during a particularly hairy situation where the group finds themselves in a mercenary war camp where said merchant is a prisoner, the Dwarf is gonna whip out the Spike Armor and then assist the party in bashing their way out of the camp.
In my campaign, most high quality armour is made to measure. And frankly any village blacksmith should be able to attach a few spikes. And in a setting with gladiators or bad guys with a chaosspikeybits aesthetic, it could be common. A character with proficiency in Blacksmith's Tools could attach their own spikes.I didn't think of that, but that probably is an issue.... and it's also a pretty specialized item, so while I can see a few basic +1 or even +2 made for a specific hero, the odds of anything better than that are preeeety low (although, honestly +2 isn't bad).
That being said.... I think it's a low play length PC. I wanted to play one so bad when I was younger, played a short campaign, maybe 1 level at level 5 or 6 and... I got it out of my system I guess, and I never tried again (this was back in 3e I think). So I think people will play a battlerager for a one shot, maybe a short campaign, and then be done with it. I have a hard time envisioning someone playing this character concept repeatedly.
True that, although Roman gladiators did learn to fight with some weirdly impractical gear. "Gritty realism" isn't really a thing in my games, but I guess it matters to some.I think another factor is the historical accuracy and practicality of spiked armor - it's very low. I'm sure that turns off a number of both players and GMs away from it.