Wombat
First Post
The more I look at all of these threads, the more I believe I belong to a very, very odd minority.
My feeling about rpgs in general has always been (well, since I started playing them, at any rate), "There are more rules than a kid's Cops 'n' Robbers game, but the rules are flexible and ignorable if the group agrees." In other words, it's not merely GM Fiat, but collective decisions. Yes, as GM I can lay down guidelines, but if all my players say, "NO!", then I have to change, not them. Equally, if a player comes up with an idea and the others agree, we incorporate the new idea.
...or more simply stated...
"Official" doesn't matter.
All that matters is what the group can agree upon.
Start from the base, alter as necessary to achieve the best tale, and go from there.
RPGs, unlike Bridge or Monopoly, are not "competitive" games where a single set of rules and a single interpretation is all-important. There are no RPG double-elimination tournaments with set international standards, etc. Sure, there are games at cons that are pretty close, but only close, never 100%.
Ultimately coming up with a set of rules for an RPG that everyone agrees to and holds to 100% of the time is along the same lines as trying to herd cats.
My feeling about rpgs in general has always been (well, since I started playing them, at any rate), "There are more rules than a kid's Cops 'n' Robbers game, but the rules are flexible and ignorable if the group agrees." In other words, it's not merely GM Fiat, but collective decisions. Yes, as GM I can lay down guidelines, but if all my players say, "NO!", then I have to change, not them. Equally, if a player comes up with an idea and the others agree, we incorporate the new idea.
...or more simply stated...
"Official" doesn't matter.
All that matters is what the group can agree upon.
Start from the base, alter as necessary to achieve the best tale, and go from there.
RPGs, unlike Bridge or Monopoly, are not "competitive" games where a single set of rules and a single interpretation is all-important. There are no RPG double-elimination tournaments with set international standards, etc. Sure, there are games at cons that are pretty close, but only close, never 100%.
Ultimately coming up with a set of rules for an RPG that everyone agrees to and holds to 100% of the time is along the same lines as trying to herd cats.