Dragon Mountain defeated without even entering it!

I just have a question, why are you surprised that your group defeated Dragon Mountain so easily when you modified it into a quadraplegic adventure?

So, I guess for Tomb of Horrors your going to turn the Arch-Lich into a zombie or something? Oh yeh don't forget to give it 12 levels of commoner, that should balance out the CR. sheesh.
 

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My, how insightful of you. I was going to make the arch-lich into a skeleton, but a zombie commoner would be so much more logical. Thank you for making my game better with your brilliance.

Oh damn! It won't work! Zombies are unintelligent and can't gain class levels. Oh well, back tot he old drawing board.

Actually, yes, the lich will be a zombie. He'll also be a skeleton, and a winter-wight. In case you didn't know, he can inhabit any undead he cares to.

As for "quadraplegic adventure" I'm really not sure what you mean by that. I doubt someone with no arms or legs could beat a dragon, much less one with no arms or legs.
 


"quadraplegic adventure" means you've cut the arms and legs off the adventure, so no wonder the PCs defeated it so easily. I'm just wondering why in your first post you sounded so amazed.

oh well, as long as every one has fun, game on!
 


Doctor Doom said:
So, I guess for Tomb of Horrors your going to turn the Arch-Lich into a zombie or something? Oh yeh don't forget to give it 12 levels of commoner, that should balance out the CR. sheesh.

He doesn't have to -- there's one of those in there already, remember? :)

SPOILER:
Remember the fake Acererak in the ToH dungeon? The one that roars and stumble and there's a programmed illusion of the place falling in? Just take that one as the real "Ace", and you're all set! ;)
END SPOILER

(No harm intended, James - I was just letting the good Doctor in on a little unintentional irony!)
 

To me, the ethereal filcher simply seems to me to be a mechanic for allowing the DM to take items that he doesn't think his players should have.

I don't think much thought went into that monster.

It's modus operandi simply screams of the kind of deus ex machina which is a hallmark of bad DMing...

EDIT: On review, I think this post screams of bad grammar, for that matter. :D
 
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James, since you want more discussion on this thread, I'd like to ask you a question:

Why did you make your big, bad nasty that is the culmination on the entire dragon campaign such a weak foe?
(Those are my words, not yours)

By weak, I mean you made him a juvenile (i think) dragon, lowered his stats!, plopped on levels in wizard (sorcerer would of course be a better match, stat-wise) which really didn't raise his power significantly, didn't have him utilize henchmen/help very well, and had him fight toe-to-toe, in human form with no strategy.
What magic items did he have/use?

Please don't think I'm whaling on you for the quick summary of how the dragon was - that's my take to help put your response (if any) in context.
 

Reapersaurus: I don't think I did make him such a weak foe. Sure I lowered his physical stats, but I raised his intelligence to make him a better wizard than he could have been sorceror with his base stats. I think the versatility inherent in the wizard class makes it less useful in combat, but more useful for an intelligent foe.

As for magic items, he had Boots of Striding and Springing and Speed (which he used). He had a couple of wands that he never got around to using (because his spells were more effective). He had a Deck of Illusions that was to provide a diversion while he escaped but didn't get a chance to use. He had some other items as well that I can't remember off-hand.

As for having no streategy, I think he did have a strategy. Stay in the shadows watching. Then when that failed, he switched to the secondary strategy of: do as much daamge to the party as possible while staying alive. He started that with his enervation, and had he gotten two more off, someone would have been dead or nearly dead. He also tried to hide and still attack, which is a very good stategy: it just failed.

Also, when he was first created, he was more than a match for the party. However, they gained quite a few levels in between meeting him and fighting him. But, since I'm not a DM who likes to fudge things for my players, he didn't gain as much experience as they did, since he didn't have as much time available for adventuring.
 

rounser: IF you use the filcher as a creature that appears and then disappears with your stuff, yes it is a bad creature for bad DMs. However, if you go by the wording that it can only stay ethereal for one round, it becomes a creature that can try to steal from party members, but if they're fast, it won't succeed.
 

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