D&D 5E Dragon PCs - what are your concerns?

This is badly in need of revision (I made it early in 5E before I recognized certain balance issues), but it has some front-matter that may be helpful to you: Dragon Player Characters

Oh hey 77IM, I was just thinking of linking your work when I saw this topic. Still wish you had gotten around to those revisions. But now I am running a game and someone is using your work, though I did let them select an actual Background so they had more normal amount of skills. They are playing a Copper Dragonling that was raised by a Gnome.
 

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Hey Ryuujin! I'm very interested to hear about any adjustments you've made to dragon PCs! Please share in detail! Any other things you've learned about adventuring with dragons would surely be welcome too.

To address the OP's questions directly:
1.) Urban adventures for non-humanoids might be a little odd. How would the noble feel about inviting a dragon to the masquerade ball?
This is kind of a setting issue. It the default assumed setting (which I guess is the Forgotten Realms) most nobles would probably be excited to have such an exotic guest at a ball. Faerun has plenty of examples of socially-active dragons; in a way, it's no different than inviting high-level elven sorcerers to the ball.

Polymorphing into human form is also a good solution here. The more I think about it, the more I think that all dragon PCs should be able to polymorph into human form, just for convenience.

2.) Many magic items may not work well for a dragon. Do dragons wear capes (Bib of the Mountebank)? Would magic armor reshape to a dragon?
One solution: Any magic item that is safely stashed in your lair works as though you were wearing it. This encourages dragons to hoard magic items in a cave somewhere.

3.) As you get larger (at higher levels) you might have trouble fitting in some places - literally.
Polymorphing is a solution. Also, most dungeons nowadays are 10-foot corridors. Even a huge creature can squeeze through there. Furthermore, by the time a dragon reaches huge size, their allies should be able to provide teleportation, etc. Finally, magic items could make up the gap here -- give the dragon an item that lets them teleport to their allies 3/day, for example, that's not very abusable.

4.) Why are you the one dragon that hangs around with PCs?
I give some examples of this in the document I linked. Short version -- you are a very eccentric dragon.

5.) It takes dragons hundreds of years to grow up - why do you do it so quickly?
Actually I don't like this part. In my class, I start with a weak version of Young Adult and advance through to a strong version of Young Adult (or possibly a weak Adult based on final size). I think physical size is one of the few things that can't be abstracted away as "just numbers."
 

The crunch I've built will be available at some point - in some form. I feel good about the balance of it after the playtesting.

I'm still interested in hearing about other 'fluff' concerns players and DMS might have that have not been discussed above.
 


Do dragons have opposeable thumbs in your world? I mean, in my experience that's where animal companions generally fall down - they can't interact with objects like humanoids can. Also, their ability to Fly greatly surpasses that of any other PC race. To be honest, I really don't know why you'd want a Dragon as a PC... we've got a little dragon NPC / pet in the game I'm currently playing in, and while it was kind of fun for a bit, the novelty wears thin for me and the longer it goes on the more it stretches credibility.
 


Do dragons have opposeable thumbs in your world? I mean, in my experience that's where animal companions generally fall down - they can't interact with objects like humanoids can. Also, their ability to Fly greatly surpasses that of any other PC race. To be honest, I really don't know why you'd want a Dragon as a PC... we've got a little dragon NPC / pet in the game I'm currently playing in, and while it was kind of fun for a bit, the novelty wears thin for me and the longer it goes on the more it stretches credibility.
I address both of those issues (ability to manipulate /interact with objects and flight) in my crunch.

As for why someone would want to play a dragon: most would not. This exercise is not to benefit them. It is to benefit folks that do want to give it a try. As with any PC, if it stops being an experience they wish to explore, they can retire the PC and add a new hero to the group.

Thanks for the thoughts, folks. Any additional concerns?
 



Sounds fun! I've often thought about True Polymorphing a character into a dragon as a way cool way to retire a PC, but Starting as one is not something I'd put much thought into.

If the whole Party was Dragons, i would just play the adventuring sessions between decades, and maybe centuries. If there are some short lived party members this becomes a lot more problematic.

At what age/life cycle do dragons get the ability to assume humanoid form? This will help with a lot of the social aspects.
 

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