jgsugden
Legend
I'm assembling a dragon PC class/race combo. You start out at first level as a pre-wyrmling and advance to wyrmling level abilities at 3rd, young adult by 14th and adult (with a huge size) at 20th.
I have the crunch worked out. It has been tested out for balance and fun - I like how it plays in terms of combat / adventuring situations. You are essentially a wyrmling at 3rd level, but with a few minor tweaks for balance issues (max number of breaths per LR in addition to the recharge mechanic, you have a speed of fly 60 - but have to land at the end of every round, etc...) At 20th level you are a huge dragon with legendary resistance, legendary actions, etc... You can also elect to multiclass with traditional classes, to an extent.
What I have not focused on yet is the 'fluff' - the guidance on how to play a dragon as a PC in your traditional style of a D&D game. I thought I'd check with folks on what guidance they felt would be helpful.
If you were a DM and a player came to you with a dragon race/class combo and asked if they could play it, what would be the concerns you'd want to raise for them before you made the decision, together, on whether it was right for your game?
Some examples of issues I would hit on with the 'fluff' discussion:
1.) Urban adventures for non-humanoids might be a little odd. How would the noble feel about inviting a dragon to the masquerade ball?
2.) Many magic items may not work well for a dragon. Do dragons wear capes (Bib of the Mountebank)? Would magic armor reshape to a dragon?
3.) As you get larger (at higher levels) you might have trouble fitting in some places - literally.
4.) Why are you the one dragon that hangs around with PCs?
5.) It takes dragons hundreds of years to grow up - why do you do it so quickly?
I have the crunch worked out. It has been tested out for balance and fun - I like how it plays in terms of combat / adventuring situations. You are essentially a wyrmling at 3rd level, but with a few minor tweaks for balance issues (max number of breaths per LR in addition to the recharge mechanic, you have a speed of fly 60 - but have to land at the end of every round, etc...) At 20th level you are a huge dragon with legendary resistance, legendary actions, etc... You can also elect to multiclass with traditional classes, to an extent.
What I have not focused on yet is the 'fluff' - the guidance on how to play a dragon as a PC in your traditional style of a D&D game. I thought I'd check with folks on what guidance they felt would be helpful.
If you were a DM and a player came to you with a dragon race/class combo and asked if they could play it, what would be the concerns you'd want to raise for them before you made the decision, together, on whether it was right for your game?
Some examples of issues I would hit on with the 'fluff' discussion:
1.) Urban adventures for non-humanoids might be a little odd. How would the noble feel about inviting a dragon to the masquerade ball?
2.) Many magic items may not work well for a dragon. Do dragons wear capes (Bib of the Mountebank)? Would magic armor reshape to a dragon?
3.) As you get larger (at higher levels) you might have trouble fitting in some places - literally.
4.) Why are you the one dragon that hangs around with PCs?
5.) It takes dragons hundreds of years to grow up - why do you do it so quickly?