overgeeked
Open-World Sandbox
That’s my assessment also. I’ve got it to the table a little. But from reading the modules it’s mostly NPC baddies with the occasional monster boss. And it definitely gives off a sword & sorcery vibe to me as well.I think the more ‘sword & sorcery’ vibe of Dragonbane means it’s totally cool to have fewer but more unique and dangerous monsters.
I haven’t got the game to the table yet but I get the feeling that Dragonbane adventures are not going to be a series of ‘level appropriate encounters’ but rather more like the Conan stories with more human(oid) antagonists and the odd monster which is almost more a puzzle than a straight-up fight. The fact that monster attacks always hit turns them into more of a unique challenge where I would hope my players try to reconnoiter, maybe try to research the enemy if they can, and then look for a specific way of resisting it’s attacks. It gives very strong Witcher vibes.
I’m not sure I’d even say the monsters are puzzles in the sense of defined solutions. Some of them are with their listed weaknesses or ways to beat them, but most have neither. It strikes me as more akin to “prep situations, not plots” or “present challenges, not solutions.”