Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it. https://www.dndbeyond.com/posts/1372-running-a-session-zero-for-dragonlance-shadow-of This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is...

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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Adventure content is meant to be played. Setting content is meant to be read and used or not used as the DM sees fit. That includes the setting's history. If you would prefer that Dragonlance's history be different, you are welcome and encouraged to change it for your table.
There are two histories:

1. The history of the RPG, that game. This is determined at the table by the people playing the game.

2. The history of the novels. This history is only relevant to the setting (game) if you want it to be.
 

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Micah Sweet

Level Up & OSR Enthusiast
There are two histories:

1. The history of the RPG, that game. This is determined at the table by the people playing the game.

2. The history of the novels. This history is only relevant to the setting (game) if you want it to be.
True, but I don't see how that's relevant. As @overgeeked said, the history of the setting you've chosen to play in, at least in the published setting material, should be the same until the PCs contact it. As I mentioned above, if you want a different history for your version of Dragonlance, by all means change it for your table.
 

True, but I don't see how that's relevant. As @overgeeked said, the history of the setting you've chosen to play in, at least in the published setting material, should be the same until the PCs contact it. As I mentioned above, if you want a different history for your version of Dragonlance, by all means change it for your table.
I explained in another reply why it is relevant.

However, we don’t know if this product has a different history than the books or previous RPG products. There are several ways this can be handled that don’t invalidate what has happened in the old lore (both books and RPG)
 

overgeeked

B/X Known World
True, but I don't see how that's relevant. As @overgeeked said, the history of the setting you've chosen to play in, at least in the published setting material, should be the same until the PCs contact it. As I mentioned above, if you want a different history for your version of Dragonlance, by all means change it for your table.
Right. To each their own. There’s no universally right answer. For me, the right answer is no good clerics pre-Goldmoon. That’s an interesting place to start. It adds unique flavor. Turning Dragonlance into just another anything goes kitchen sink is not interesting and makes the setting a little more bland.
 

Right. To each their own. There’s no universally right answer. For me, the right answer is no good clerics pre-Goldmoon. That’s an interesting place to start. It adds unique flavor. Turning Dragonlance into just another anything goes kitchen sink is not interesting and makes the setting a little more bland.
While I agree, the option to let people play the game they want is important too.

I would also say that adding good clerics doesn’t, IMO, turn Dragonlance into any other setting
 

Definitely glossed over in 5E. That's their shtick.

It's also kinda silly. If you're going to have to take one dragon egg and corrupt it to make one draconian, why not corrupt the dragon egg to turn the dragon evil? One dragon is way stronger than one draconian. Seems silly.
While not giving precise numbers, it's not glossed over in 5e. Page 177 of Fizbans states "A single corrupted egg yields several draconians of the same kind."
 


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