• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dragonlance Classics: Dragons of Despair

"Tasslehoff Burrfoot," Raistlin said, much like anyone else would say 'what a disgusting smell'. Raistlin continued, "Did you see what happened here to these creatures?"
 

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Between the twisted shapes of the trees, strange shapes flit nearby. It is hard to see their shape or size through the dense woods. The way back to Prayer's Eye Peak remains free of the shapes.
 

"I think we don't have much of a choice." Tanis answered grimly, looking through the trees at the shapes. "I think we'll have to head back to Prayer's Eye Peek, or we'll be facing more of them, and with no way of knowing how many we should be cautious. Besides, we know where they came from, Xak Tsaroth. I think thats where we'll have to go to get some answers."
 

Flint nods his head in agreement. He will keep his axe and shield out and at the ready... just in case there are more of those blasted creatures about...
 


"Xak Tsaroth it is, then."

Sturm wonders how these creatures are connected to the Plainsmen and makes a note to keep a careful eye on both in the future.
 

Raistlin, before leaving, will wave a Detect Magic over them to see if it will reveal any information about what happened to the creatures. Raistlin will also look to the ground around the statues to see if they dropped anything in their fright - though I'm certain that if I shake the kender, I'll find whatever they had. , Raistlin thought.

He'll then follow his brother and the rest of the party on their trek.
 

The strange shapes fade from view as you retreat from the borders of Darken Wood. Reaching the road, you head west, following the trail made by the draconian's wagon.

You follow the wagon's tracks into the woods north of the road. Trails lead deeper into the woods around you, but even at its edge an unnatural stillness has on the place. The woods seem much the same, but there is a subtle difference, a heaviness in the air. Even the insects are silent.

Heavily wrapped feet followed this trail a short time before. The tracks lead to a campsite in a glade. The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area.
 


"I agree, Flint. This place feels evil." Goldmoon stirs the ashes in the fire pit, trying to determine the nature of the bones. She looks back over at the dwarf. "Do you think this was the work of those monks who attacked us? I pray that these remains are those of an animal, rather than anything more sinister."
 

Into the Woods

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