My reply is below the quote!
Shadowlord said:
I'm excited about the new DL but I'm also sceptic.
Will the DL line suffer from the same plague as current D&D and d20 products to offer a HUGE number of books, yet with little really useful content for an RPG ?
DL has always been at te top of storytelling, world- and character development, thus being one of the best RPGs. My concern is if that maniacal d20 management will swallow the "magic" that is DL ?
As an example: will the DL book covering the gods be of the same poor quality (content-wise) as FR Faiths of Faerun? Otherwise speaking, only a huge list of stats & numbers and little info on how to really play the gods, how to use them as the great masters-beind-the-scenes like they are?
Will the DL magic book be like FR Magic of Faerun, being little else than 225 new spells and hundreds new magic items, and forgetting how to make magic become "magical" in a game and not being only stats & numbers...?
Thanks for your interest--and concern--in our product line. Naturally we think that our products are great, but I will let you in on some of our thinking and direction and hopefully you will like our approach.
First off, we are releasing eight products each year, with the Dragonlance "year" starting in August with the release of a major hardcover (such as
Age of Mortals which debuts this year. We believe that we can hold to that number while releasing useful product of high quality that most Dragonlance fans should be interested in!
We had discussions on the "crunchy vs. creamy" debate both in-house and with our colleagues at Wizards of the Coast when we first acquired the Dragonlance license, and I think we've hit a really nice balance. The
Dragonlance Campaign Setting is the most rules-heavy book, since it includes all the major races, classes, PrCs, spells, monsters, etc.--and even it has huge sections on the setting, flavor, and tone of a Dragonlance campaign. The book introduces better rules for granting story, mission goal, and role-playing based XP awards since Dragonlance campaigns often emphasize those elements as much or more as combat. The dragon chapter discusses the chromatic and metallic dragons without a single stat, instead providing information about the dragons' habits, habitats, and personalities.
Our follow-up products try to carry this same balance, with perhaps a little less "crunch."
Age of Mortals definitely has rules--including the magic drain of the War of Souls and how to "leech" magic items for spell power. But much of the book talks about life in the Fifth Age. There is a chapter on locations that is mostly source material and a springboard for adventures, while a detailed timeline covers the whole era.
Our company is owned and managed by author Margaret Weis, who understands very well how important the stories and characters are to Dragonlance fans. We want to provide the tools (rules when necessary) to run great games, but those should not overshadow the setting's "bread and butter."
It won't be long now before you all can check out the products and judge for yourselves! I hope that I've been able to help.
Take care!
Jamie Chambers
Sovereign Press, Inc.