Cam Banks said:
The books are in almost every case self-contained events with years, sometimes decades in between, during which time nothing much really happens that can steer the campaign off the path you want it to go on.
I will concede this point. There have been fairly large "gaps" in the setting's chronology when PCs could rise to some degree of prominence.
Cam Banks said:
There aren't a lot of uber-NPCs in the world - certainly many fewer than in the Realms - and a lot of territory isn't covered or even explored fully by the books.
The unending supply of epic NPCs in
Forgotten Realms is my least favorite aspect of that setting-- and it's one of the reasons I'm not particularly fond of it. And I agree, this problem is far, far worse in
Forgotten Realms than it is in
Dragonlance.
Still... it doesn't matter how powerful your heroes become, or what adventures they have-- they're still going to be sitting in the shadow of the Companions. My exposure to post
War of the Twins material is fairly limited, though.
Cam Banks said:
The modules are criticized on occasion as being far too railroaded. Compared to many of the popular adventures and campaign settings since then, they're practically open-ended.
In the years since I've originally read the original
Dragonlance modules, I cannot recall any sourcebook that has been nearly as track-bound-- and the few that have come close (
Under the Dark Fist springs to mind...) have at least provided sufficient external justification.
The old
Dragonlance modules didn't even give advice for
how to railroad the PCs-- they just told the DM to make sure that the module played out exactly as it was described. It even directly stated that if the PCs killed a villain "too soon" to simply bring the villain back without so much as an explanation.
DragonLancer said:
I don't think you are quite understanding the role that kender, gully dwarves and tinker gnomes have in DL. Dragonlance can be quite the dark setting, just read through the chronicles and see for yourself. These races are there to help provide hope and to lift people from the darkness.
No, I certainly understand the purpose for them. In the original Chronicles, I even rather appreciated the character of Tasslehoff Burrfoot-- but it was because of the moments
between his antics, and not for them. His kender traits even help enhance the tension of some situations and provided moving drama on their own-- such as when he smashed the Orb.
I also appreciate the need for comic relief in dark fiction. However, what I do not care for is when a character (or worse, an entire race of characters) exists solely for that purpose. Tasslehoff was great-- having an entire race of Tasslehoff, but without his redeeming qualities, was not.
And the gnomes simply never had any redeeming qualities to speak of. Also, thank you for undoing the time and hard work I had spent convincing myself that the Gully Dwarves didn't exist.
The Heroes of the Lance brought hope and lifted people out of darkness-- even Tasslehoff. The kender, as a whole, just went on a pixy stix bender and stole their silverware while the gnomes were burning their house down.