GMforPowergamers
Legend
one that they let evil wizards be 1/3 of the choice makers...Personally, I think a more germane way of looking at wizards in the context of Dragonlance is that people are rightly aware that they have powers that allow them to commit any range of potential crimes, from date-rape (charm person) to outright terrorism (delayed blast fireball), and so a governing body was necessarily established.
but the good guys shouldn'y be okay with evil people doing it...imagine if said government said "those potential crimes, from date-rape (charm person) to outright terrorism (delayed blast fireball) must be allowed by evil people too"When someone insists on developing weapons like that, and says "I don't want no gub'mint telling me what I can and can't do!" when told that they need proper licensing and accreditation, treating them like dangerous criminals is the appropriate response.
that is NOT what is happening... this isn't (as presented) a live fire drill with some occasional tragic deaths.... it's we take all your weapons you go in unarmed and somewhere between 20% and 60% of people die. BUT that's okay because the survivors are split good neutral and evil and we let them keep getting better at this... YES THE EVIL ONES TOO.Likewise, the final aspect of acquiring a license is necessarily a training exercise with live ordinance. While prospective candidates are prepared and trained ahead of time, it's going to be inevitable that sometimes a mistake will be made, the ordinance will go off, and they'll die as a result. That's tragic, but the risk is inherent when working with such dangerous materials.
We kill good people who just want to help people, but let proven evil people keep there powers.