Dragonmarks are awesome!


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Mark of Storms lets you slide any target you hit with a lightning attack, such as with a lightning weapon. I loved my ranger who had lightning bolas; I could slide and immobilize enemies turn after turn, going for a one-two punch of bola-arrow each turn via Twin Strike. Fun times.
 



Yes, dragonmarks are excellent feats. They're different from most of 4e design in that the mechanical advantage is generally meant to come with a "plot hook" cost. Fluff-wise, dragonmarked characters in Eberron are important: there are major powerful organizations deeply interested in them from level 1. Having a dragonmark gives a DM a lot more power to jerk around the PC, for better or for worse.
 

Also, when a player hasn't figured out what he really wants to do with his or her character and role-playing, a dragonmark is a great tool for giving him or her direction.
 

In my game several dragonmarks are only avalible through secret societies at the Academy of Arcane Arts. The White Lotus feats are also taught in the same place, but without needing the SS membership.

This may have been too restrictive, since the PCs had almost returned to the university when they walked through a suspcious hallway full of doors, and ended up a dozen centuries off target. One PC studied at the university, and a second has family teaching there.
 

Mark of Storms lets you slide any target you hit with a lightning attack, such as with a lightning weapon. I loved my ranger who had lightning bolas; I could slide and immobilize enemies turn after turn, going for a one-two punch of bola-arrow each turn via Twin Strike. Fun times.

I think you're doing that wrong.

The Mark of Storm applies to lightning or thunder powers...not damage. It needs the lightning or thunder keyword in the power in order to apply.
 


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