HUH? Not belittling anyone. Design is indeed not straight forward, but as noted, it's not rocket science. Just look at the rules for how designers create monsters, note the formulas, check out the weights of this or that, and then play-test them to get out the kinks if any. That's what we did to create Nedlog. The fan base today is no less capable of such as BitD, in fact, I'd wager they have many more applied design instances to work from than we did as D&D was not even published by that time. Cheers!