Okay, if I were to have this move in my game, at first level, I'd call it "Reaping Blade" and flavor it as a clinch move where the fighter closes to infighting distance, applies a very fast draw-cut or short chop to the back of the knee, and follows it up with a proper sweep on the wounded leg. Now, at tenth level, you could have something like "Dragon Twine" that starts off similarly, but the initial cut is much more circular and extensive and it ends with the sweep landing the hapless victim on the point of the blade Operative-style. And at 20th level maybe you could have "Slice of the Abyss" that cuts down all of the adversary's legs, hurls him 10 feet away, and attempts to guillotine him with a leaping chop as his chin bounces up from the floor.
The point being, again, that the names and moves should scale up in cinematic fantasticalness, not so much to sell particular names, though I think "Reaping Blade" is much better for this proposed maneuver and I pretty much totally ran out of gas after "Dragon Twine" there.
(Mire of Minauros is pretty good, I think. Lord knows the generic names in the Spell Compendium bored me to tears, but there's a contingent around here who'd be happy if they just named the spells Fire 1, Fire 2, and Fire 3...)
The point being, again, that the names and moves should scale up in cinematic fantasticalness, not so much to sell particular names, though I think "Reaping Blade" is much better for this proposed maneuver and I pretty much totally ran out of gas after "Dragon Twine" there.
(Mire of Minauros is pretty good, I think. Lord knows the generic names in the Spell Compendium bored me to tears, but there's a contingent around here who'd be happy if they just named the spells Fire 1, Fire 2, and Fire 3...)