Dragon's Tail Cut?

hazel monday said:
No flavor* is better than bad flavor* as far as I'm concerned.

Heh. Whereas I'm on record in multiple threads stating the exact opposite. :)

Even flavor I don't like can inspire ideas that I do. And there's no real difference between changing "bad flavor" and changing "no flavor." So, for me at least, I'd rather have the potential inspiration, and I'd rather have a PHB that at least tries to be an interesting read, rather than a textbook.

That said, I think we can both agree that good flavor is better than either. ;)

(And I'm 100% with you on the "fluff" issue. Never use the word, and I resent the fact that it's become the standard.)
 

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Mouseferatu said:
(And I'm 100% with you on the "fluff" issue. Never use the word, and I resent the fact that it's become the standard.)
Awww, but then I'd never get to say, "Shut up and fluff my crunch, biatch!"

Actually, I've never gotten to say that anyway...

:( , -- N
 

hazel monday said:
No flavor* is better than bad flavor* as far as I'm concerned.
Absolutely. A generic name is always better than a dumb name...and since it is all but impossible to create a name that everyone will think is awesome, it is best to leave it generic.

Just call it Knockdown, and leave the flowery names to the DMs.
 

Mustrum_Ridcully said:
There is only one player in our group that owns them, and we never use them.
Well, this assumes everybody in your group can use English books without getting completely confused. Well, I just hope F&S gets a better translator than Amigo last time.
Mouseferatu said:
Even flavor I don't like can inspire ideas that I do. And there's no real difference between changing "bad flavor" and changing "no flavor." So, for me at least, I'd rather have the potential inspiration, and I'd rather have a PHB that at least tries to be an interesting read, rather than a textbook.
Generally, I'd agree. But with the PHB, at least for me, it's a different issue. Expansion books are added, so you can easily ignore the flavour, but the PHB is a groundwork.

While it is easy for me, as a DM, to say "get these names out of my game", I have the problem that I need the "bad flavour" as a reference, whenever I need to look up the exact description.

If I use something from a new book, I can easily pick up some stuff, type it into my PC, print it and put in our "big rules folder", as a DM-approved thing, while changing the name. But not so with the PHB, unless I want to rewrite the PHB.

So basically, it's a problem with my (and my group's) usual playstyle, but the point is: The core books are the only books, you usually use wholesale. And granted, it's easy enough to ignore stuff like deities, because they're in their own chapter - but this bugs me a bit, because the "bad flavour" is attached to a rules element, making it necessary to refer to that, whenever I use it. And unlike a other flavour elements (like a class name), it is even attached to an often referenced element - something like a manoeuvre, that is actively used.

I hope I could get my point across: It's not like I'm not buying 4E or will boycott it, I'm only a bit discontent, that the flavour is attached to a heavily referenced part of the rules, where the name is needed to identify the rules element (i.e. find it in the book).

Cheers, LT.
 

To remind of the origin of the discussion:

"Originally Posted by Rich Baker
I spent a little time here and there polishing up some Player's Handbook bits. Yesterday I cast my eye over our list of fighter powers, and spent a couple of hours patching up placeholder names and writing up better flavor text. We had a 1st-level power called "Wallop" that had a knock-you-prone rider on it; I changed the name to "Dragon's Tail Cut" and flavored it as a crouch down and make a long looping swing through target's legs power, sort of like the way a dragon might use a tail whip to knock someone down. Maybe it's dorky, maybe it's cool; hard to tell with flavor you write yourself."

I would say that it would be best to consider the authentic European (and also Eastern) sword technics before inventing something artificial. This applies both to names and to moves.

Fortunately, there is a lot of books on the topic, and many of them are online.

http://www.thearma.org/manuals.htm

Eg, attack on the legs are rather dangerous. It is difficult to knock anyone down by hitting them in legs with a sword. There are two things you can do - with a heavy sword you could simply cut off the leg - it was very popular manouver with the Vikings. It goes best with a two-handed sword, of course. Or you can try to hamstring a leg by cutting tendons in the back of the knee. This is fairly difficult and specialized manouver, but there have been descriptions of it since Roman gladiator fights.

However, a simple knockdown is an inadequate description of such cuts. Cutting off of the leg causes a rapid death, and hamstringing causes permanent disability (ie Dexterity drain).

On the other hand there are much simpler manouvers ending with the opponent on earth - eg hooking your leg behind him and striking him in the face with your pommel.
 

MerricB said:
I'm not keen on the names proposed.

However, I do think of one of the fantasy series I really like, that does have names for sword manuevers:

* Sheathing the Sword
* Folding the Fan

These ones would elicit far too many giggles from my group. Especially if one sheathes the sword right before folding the fan.
 





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