My initial reaction is to say: "Nope, can't be done."
With that mindset, I would rule that what he breathes is NOT a liquid acid. It is a caustic gas. As such, he normally has no way to concentrate it. Thus he has a glass vial with a small quantity of caustic gas in it. And I would point out that tryng to fill a bottle with gas isn't as easy he probably thinks it is - that bottle is already filled with a gas and if he is blowing into the opening, how is the air already present supposed to escape?
Bottom Line: I'd complement him on it being an interesting idea and explain why its just not going to work out the way he wants it to.
My new and improved (?) reaction is to try to say "Yes, but..."
Whether I would allow him to do it by default or would require him to take a feat would depend on the group and how fast and loose I am playing with the rules -- and the play style of the player. Lets face it: Some players are going to look for every tiny exploit then can find and push and push until they break the game for everyone, and some players are just looking for the chance to do something cool. And I have both types in my group.
Whichever way I allow it, I'd likely refer to page 42 and classify it as Low Normal damage targetting a single square, Dexterity vs. Reflex, no splash, with a moderate DC dexterity check to successfully breath into the bottle rather than on himself (note: he is not immune). If I felt he was abusing the approach (i.e. carrying more than a few on him at a time) I'd also likely start giving him a chance of breakage on a fall - maybe 1 in n chance of breakage where n is the number of bottles I considered to be a reasonable quantity.
But the key, imho, is that page 42 is supposed to allow for approaches like this, defining level appropriate damage for situations where the player chooses to step outside the box. Allowing it is, by that page, reasonable because the character is choosing to give up a normal attack to do it.
Whether I would allow it for other breath types, I dunno.
Carl
With that mindset, I would rule that what he breathes is NOT a liquid acid. It is a caustic gas. As such, he normally has no way to concentrate it. Thus he has a glass vial with a small quantity of caustic gas in it. And I would point out that tryng to fill a bottle with gas isn't as easy he probably thinks it is - that bottle is already filled with a gas and if he is blowing into the opening, how is the air already present supposed to escape?
Bottom Line: I'd complement him on it being an interesting idea and explain why its just not going to work out the way he wants it to.
My new and improved (?) reaction is to try to say "Yes, but..."
Whether I would allow him to do it by default or would require him to take a feat would depend on the group and how fast and loose I am playing with the rules -- and the play style of the player. Lets face it: Some players are going to look for every tiny exploit then can find and push and push until they break the game for everyone, and some players are just looking for the chance to do something cool. And I have both types in my group.
Whichever way I allow it, I'd likely refer to page 42 and classify it as Low Normal damage targetting a single square, Dexterity vs. Reflex, no splash, with a moderate DC dexterity check to successfully breath into the bottle rather than on himself (note: he is not immune). If I felt he was abusing the approach (i.e. carrying more than a few on him at a time) I'd also likely start giving him a chance of breakage on a fall - maybe 1 in n chance of breakage where n is the number of bottles I considered to be a reasonable quantity.
But the key, imho, is that page 42 is supposed to allow for approaches like this, defining level appropriate damage for situations where the player chooses to step outside the box. Allowing it is, by that page, reasonable because the character is choosing to give up a normal attack to do it.
Whether I would allow it for other breath types, I dunno.
Carl