captainstewart
Explorer
Some interesting ideas.
My dragonborn player came up with an interesting idea at our last game session. He decided to visit some shops while they were in town a bought a few bottles of oil. His plan--smash the oil on the ground (or toss it into the air) in front of him while he breathes out his FIRE-based breath weapon.
I thought--hey, clever thinking. We never got around to him actually using it in combat, since the next fight the guys were all pretty spread out, but my first inclination is to make it some kind of blast 2 area (it doesn't go as far as the fire) that does no damage by itself, but will add Ongoing: 2 Fire damage to the attack if it hits. If the guy manages to avoid the fire, he doesn't get the ongoing damage.
Any thoughts?
My dragonborn player came up with an interesting idea at our last game session. He decided to visit some shops while they were in town a bought a few bottles of oil. His plan--smash the oil on the ground (or toss it into the air) in front of him while he breathes out his FIRE-based breath weapon.
I thought--hey, clever thinking. We never got around to him actually using it in combat, since the next fight the guys were all pretty spread out, but my first inclination is to make it some kind of blast 2 area (it doesn't go as far as the fire) that does no damage by itself, but will add Ongoing: 2 Fire damage to the attack if it hits. If the guy manages to avoid the fire, he doesn't get the ongoing damage.
Any thoughts?