No. Re-read the difference between an Immediate Interrupt and a Immediate Reaction.osmanb said:If a character moves up to attack, the DS can shift away before the attack is made, leaving the character unable to attack (unless they use a ranged attack), right?
You're completely off the mark here; see answer above. The Kobold doesn't move away until the charge has been fully resolved.osmanb said:Is there any difference if the character is charging? Seems like no, but if the character declares a charge, do you allow them to switch to a basic ranged attack once the DS has backed away? That doesn't seem right, because now they're being allowed to do something that's otherwise illegal (move + ranged attack during a single standard action).
No, it does not trigger. It triggers on a "shift away." The point is that PCs cannot shift away as a means of escaping a flank.osmanb said:If a character starts out adjacent to the DS, and shifts to remain adjacent, does DsT trigger? According to the strictest reading of the power, it doesn't, but it seems like shift is really a special case of movement (for the 2nd trigger), so it does still go off. Again, in this case, the character probably just screwed themselves, as they can no longer attack the DS in melee.
Irda Ranger said:No. Re-read the difference between an Immediate Interrupt and a Immediate Reaction.
Azurecrusader said:I think you're a little off on this one, the answer should be "yes".
Immediate Reactions (such as Dragonshield Tactics), take place directly after the triggering action. In this case, the Move Action of the approaching PC. I believe that part of the whole point is that the Dragonshield can shift away from an approaching PC to avoid an attack. I'm assuming of course that you can't split your movement action.
Since Charge is a complete action, taking up movement and attack, then the Dragonshield could not shift until after the whole sequence was complete, so you are correct there.
Page 9 of the Adventure Book said:Dragon Shield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
Page 17 of the Adventure Book said:An interrupt lets you act before the triggering action is resolved. If the interrupt invalidates the triggering action, the action is lost.
A reaction lets you act immediately in response to a triggering action. The triggering action is completely resolved before you take your action.