Frankie1969
Adventurer
Edit v1.4 - re-simplify and use more standard wording.
At the start of each round, a named character at 0 HP chooses to be either unconscious or grievously wounded.
Grievously Wounded condition:
Dying condition:
A named character who has failed their third death save lingers a minute as if Stunned and Prone, and can only whisper (barely audible if an adjacent listener stands still the whole round and uses their action to listen). Healing effects do not work on Dying creatures. (This minute is the time period where Revivify works.)
If a character is Dying while alone, the DM may optionally extend Dying until their final words can be spoken. (At higher levels, Revivify works for another minute of Dying per slot level above 3rd.)
At the start of each round, a named character at 0 HP chooses to be either unconscious or grievously wounded.
Grievously Wounded condition:
- A Grievously Wounded creature is Stunned.
- They have disadvantage on all other saving throws (including death saves) and involuntary ability checks.
- They may take an action or reaction by gaining a level of exhaustion and a failed death save (even if they're Stable). The action cannot target or choose themselves (including Self and Touch effects).
- They can move by crawling prone (these latter two effects are exceptions to Stunned).
Dying condition:
A named character who has failed their third death save lingers a minute as if Stunned and Prone, and can only whisper (barely audible if an adjacent listener stands still the whole round and uses their action to listen). Healing effects do not work on Dying creatures. (This minute is the time period where Revivify works.)
If a character is Dying while alone, the DM may optionally extend Dying until their final words can be spoken. (At higher levels, Revivify works for another minute of Dying per slot level above 3rd.)
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