Remathilis said:
But the baseline MUST be established. You can't just put any picture of a goblin on a T-shirt or in an MMO and call it a D&D goblin. By that logic, all of these are D&D goblins:
Yes, all of those things are and can be (and have been!) D&D goblins.
The issue with the art department is solvable, but they need to stop thinking about
D&D as having a goblin that has a consistent look, and start thinking more about how
The Forgotten Realms (aka: magical High Fantasy) has a goblin that has a consistent look, and
Greyhawk (aka: Sword & Sorcery Pulpishness) has a different goblin with a different look and
Dragonlance (aka: epic storytelling fantasy) has a goblin with a different look, and
Ravenloft (aka: Gothic horror fantasy) has a goblin with a different look, and that all of these different looks and styles are under the umbrella of a D&D goblin.
That sells more D&D because then D&D goblins are
any goblin you can imagine, and you can include the FR goblin or the Greyhawk goblin or the DL goblin or the Ravenloft goblin (or all of them!) in your own game, depending on how
your group wants goblins, depending on how you need goblins to be for your purposes as a DM. D&D thus gets closely identified with creativity, personalization, and unique story creation and storytelling, much like how HBO is closely identified with innovative drama, or how NBC was at least at one time known as a place to go for comedy shows or how Apple is known for product design. D&D becomes a platform, a network, hub that means
This Is Fantasy Role-Playing.
Because if D&D says, "Well, our goblins are this one thing" in an effort to deliver a consistent experience across media, then anyone who wants to use a goblin that isn't this particular one thing isn't going to go to D&D, in ANY media. They consistently won't experience D&D, because D&D's consistent brand is irrelevant to them.
If D&D instead says, "With this, you can play with any type of goblin you can imagine. And here's a gothic horror goblin and here's a high fantasy goblin and here's a sword and sorcery goblin, and these are just examples, go wild!"....that's better for the D&D experience than one consistent world would be.
And when someone comes to WotC pitching a videogame or a movie, part of the discussion that should occur is: "What KIND of D&D is this?", to help determine which of the "goblin" bibles they'll be using as a baseline. It's fine if most are generic high fantasy FR goblins. But we shouldn't confuse those with
The D&D Goblin, because they're just one flavor of tiny, menacing ice cream.
Klaus said:
Look at how 3e radically changed Strahd Von Zarovich's look in Expedition to Castle Ravenloft. Was that even recognizable as Strahd? When he appeared in 4e (in Open Grave), he was back to his classical (i.e. iconic) look. If you see a Strahd Kre-O figure, it'll probably look more like that iconic look than the 3e make-over.
Another example is Dragonlance. Back in the 80s, there were Dragonlance RPGs, computer games, calendars, novels, etc, and the look for the characters was consistent throughout. The DL art team even went so far as to create new looks for Krynn's dragons, so that you'd know it was a Krynn dragon, not a generic dragon. It's the same thing.
I think this is all fine, because it's all specific to a particular Strahd or a particular dragon or a particular setting.
Where things start getting all pitchfork-y is when the message from D&D's designers is that D&D itself is going to have a particular vampire or a particular dragon (or a particular cosmology...). That goes against the Maker-like ethos of historical D&D in a big way.