Saelorn said:
Extremely well put, Saelorn. This should be required reading for all humans who post on these forums.
For reference here I will also quote the section of the Basic Rules that we are talking about so we can literally be on the same page.
Basic Rules said:
Other Activity on Your Turn
Your turn can include a variety of flourishes that require
neither your action nor your move.
You can communicate however you are able, through
brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the
environment for free, during either your move or your
action. For example, you could open a door during your
move as you stride toward a foe, or you could draw your
weapon as part of the same action you use to attack.
If you want to interact with a second object, you need
to use your action. Some magic items and other special
objects always require an action to use, as stated
in their descriptions.
The DM might require you to use an action for any
of these activities when it needs special care or when it
presents an unusual obstacle. For instance, the DM
could reasonably expect you to use an action to open a
stuck door or turn a crank to lower a drawbridge.
Interacting with Objects Around You
Here are a few examples of the sorts of thing you can do in
tandem with your movement and action:
draw or sheathe a sword
open or close a door
withdraw a potion from your backpack
pick up a dropped axe
take a bauble from a table
remove a ring from your finger
stuff some food into your mouth
plant a banner in the ground
fish a few coins from your belt pouch
drink all the ale in a flagon
throw a lever or a switch
pull a torch from a sconce
take a book from a shelf you can reach
extinguish a small flame
don a mask
pull the hood of your cloak up and over your head
put your ear to a door
kick a small stone
turn a key in a lock
tap the floor with a 10-foot pole
hand an item to another character
Alright, I think that's it. I would also quote "Rulings not Rules" but I honestly cannot find it, it's not in my phb, it's not in the dnd dm basic rules v0.3, I don't have a dm guide handy, but I can check later.
Here's the thing, it's not ambiguous. You have a clear list of things you can use your object interaction on, you have one object interaction per turn. By your logic it is also ambiguous that I can't Dash and Attack with one Action because they are both listed under options for my Action and I don't think running fast means I can't attack. This is very clear as written in the book. It
literally says "If you want to interact with a second object you need to use your action," interacting with the same object twice would be two interactions with that object by basic logic.
Just because that doesn't fit what you expect, or what you would like combat to look like doesn't mean it's ambiguous.
To speak on "Rulings not Rules";
This is honestly basically the same as rule0 as far as I can tell. What the dm says goes. If you want to ask your dm every time you draw your swords if he thinks you have time to do it be my guest, however that doesn't change how the rules work as written. Sure your dm may allow it, my dm allowed me to end my movement in an allied space last game because I was shoving an enemy that was in front of him, and planned to take that space, strictly speaking I knew I couldn't(you cannot end your movement in an occupied space) but I asked because I thought it would be the kind of thing he would allow and our group would enjoy. THAT's what rulings not rules is and it has no place in a discussion on the RAW or RAI. It is part of how the game is played not how the game is made, and because it varies wildly from dm to dm we could honestly answer every single question on this board with "Ask your DM." But that is simply not helpful or a good use of our time.
Also to be clear if your dm makes the same "ruling" consistently it's called a houserule. Because contrary to that mantra that I honestly think is misleading
Rulings MAKE Rules.
That's how the justice system in our country has worked for centuries, a court makes a ruling on a specific case and any subsequent case is usually handled the same way, therefore making a rule.
TL/DR;
- The rule isn't ambiguous and I quoted it in it's entirety for you.
- Bringing up "Rulings not Rules" in a discussion about the Rules is pointless and not useful to anyone. Yes we could get a Ruling on everything in the game, then we wouldn't need a rulebook and we'd be playing pretend in our tree-house. Which while quite enjoyable and I highly recommend it is not the purpose of these forums or this game.