mamba
Legend
I’d still expect magic though, not just sword fightingTactical combat is its primary focus.
I’d still expect magic though, not just sword fightingTactical combat is its primary focus.
As a name. As a system I'm not sure.as a name, or the game? DC20 is not a great name, but I guess it brings the core across, Draw Steel could be anything from a core game design perspective
It’s very Matt Colville and I think from that perspective, it makes total sense. He’s got a brand and a particular voice and the name suits it well.I think it's great.
It's a movie title. Just like "Flee, Mortals!"
And like that title it's refreshing and different.
Interesting - which are these? Like what sort of archetypes/concepts do they have?ones that usually don't make the cut in a fantasy "core rulebook"
Please to hear it's not just a dungeon crawler, because initially it seemed like that was what Matt was going for - a game very much primarily focused on dungeons and tactical combat (which would have been fine, but it's nice to hear it's more), but 60 skills? Really? 60? What is this, Call of Cthulhu? When you have that many discrete skills, you cannot have heroic gameplay, in my experience. I've never seen an RPG successfully combine "gigantic number of skills" with any kind of real heroism (and yeah I'm looking at you, Exalted).Skills look pretty well developed with five groups (crafting, exploration, interpersonal, intrigue, and lore) each broken down into about a dozenish discrete skills rather than just being an afterthought. It unapologetically declares that it's not a dungeon crawler & one of the earlier packets outright suggested shadowdark if you are seeking one.
As a GM, I can’t possibly remember all those skills. They always get boiled down to a core dozen or so. Maybe once in a while, I’ll remember something esoteric and have a roll for it.but 60 skills? Really? 60? What is this, Call of Cthulhu? When you have that many discrete skills, you cannot have heroic gameplay, in my experience. I've never seen an RPG successfully combine "gigantic number of skills" with any kind of real heroism (and yeah I'm looking at you, Exalted).
Yeah exactly. 60 sounds clinically insane in a way that it seems like Matt Colville... just isn't. I'm really hoping that a typo or misstatement or something.As a GM, I can’t possibly remember all those skills. They always get boiled down to a core dozen or so. Maybe once in a while, I’ll remember something esoteric and have a roll for it.
The only way I can see that working is if not every character has the same set of skills available and it’s on the player to say what skill they want to use instead of the GM calling for a skill to be used.Yeah exactly. 60 sounds clinically insane in a way that it seems like Matt Colville... just isn't. I'm really hoping that a typo or misstatement or something
That's gotta be it, because otherwise... woof.The only way I can see that working is if not every character has the same set of skills available and it’s on the player to say what skill they want to use instead of the GM calling for a skill to be used.