Dream Campaign

I have the following worlds and campaigns simmering, just waiting for time and opportunity to be played:


Bastion, the last outpost of the goodly races, ruled by a foreign samurai warrior elite and a celestial emperor, beset on all sides by demons and devils, and their minions. The world has been turned into a battle ground in the Blood War. Built so i could use Oriental Adventures/Rokugan and Book of Vile Darkness in a campaign alongside more standard D&D characters.

Mittleholm, a world very like Middle-Earth, except that the dwarves are the stunted Dvargr worm folk, the elves are the Seelie and Unseelie Sidhe (goblinoids and orcs are unseelie lesser fae, the sylvan races and fay are of course the seelie..usually). No PC casters of any kind. Mostly human PCs.

Crux, the portal World. An advanced world ruled by the Hin (halfling) Imperium, where portals to all realities meet. A thousand thousand worlds converge here, and the Hin have made their way through trade and conquest.

Sheol: Once, it was a paradise world, overseen in the name of the One by the Arch-Angel Uriel. But that was long ago. Now it is a godless land, and few now live who remember the old ways. And no one remembers what went wrong. But some..very few...can feel the very wrongness in the air they breathe. Some must find the reasons, the cause, the wrong...and set it right. They're in for a rough time of it.
Sheol is a patchwork of petty nations, these days, ruled by tyrants and monsters, feuding priests of obscene cults. No one being controls it, though many would like to. And in this lies the only hope of the Light.
In almost all the lands of Sheol, the Cult of Light, and all images and writings of its Patron, the Archangel Uriel, are outlawed, supressed, persecuted. All a Lightbringer can look forward to is death, imprisonment, or sacrifice, and unlike the demon princes and archdevils, Uriel grants little power to his worshippers. So his adherents are few indeed, in this greedy and grasping world. It should be noted that even less memory remains of the six other Archangels or the One above them all.

Marreus, a world of swashbuckling horror, where the Three Musketeers meets Lovecraft.

And, of course, i also want to play Ravenloft, Eberron, Midnight, Rokugan, and Mutants and Masterminds.

More M&M, I should say, as we have three different M&M games we alternate between.

And, actually, the above are just a sampling of the campaigns i want to run. UI build more worlds like some people build characters.
 

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I've been stuck in D&D campaigns for the past 10 years. I want to play something...ANYTHING...else.

I've got a shelf with Deadlands, M&M, HERO (my fave), Rifts, Spaceship Zero, Traveller, etc...and I can't convince anyone to play anything but D&D. No D20 Modern or D20 Future. No D20 Past. No D&D3.5. No Eberron, Rokugan, Ravenloft, Forgotten Realms, Kalamar, Myambe, Scarred Lands, Planescape, Blackmoor, EPT. No Psionics, Savage Species, Unearthed Arcana. No AEG, Green Ronin, Malhavoc, SSS, Necromancer.

Its like a steady diet of vanilla ice cream, 3 meals a day, for 10 years. I still like it, but I'm feeling...constrained.

The best campaign I ever ran? HERO system superhero game set in 1900, loosely based on Wells/Vernian ideas and Space:1889. EVERYONE got into it big-time.

I'm currently designing an Urban Fantasy campaign for D&D Modern (Gaiman, Moorcock, and Lovecraft as primary sources) and an M&M campaign featuring an alien invasion...Did you know that Beholders make AWESOME aliens?

All in vain, of course...until I graduate with my MBA in a couple of months and have time to find an additional or substitute game group.
 


Aust Diamondew said:
I'd really like to play a hero in a gritty campaign set in a mythological norse setting.

If you find that game, let me know. I'll commute. But I don't want to be a hero, maybe a foil.
 


Wow, this is going to get rather long:

Gamma World is my favorite setting by far, so here are some for that:

An Ice Age where the sheet has reached northern Georgia. There are artifical volcanos in the far north that currently support cities. The Created (killer robots) patrol the south and everyone must live in small groups. The major religion is worshiping the Ancients- the faces on coins.

A swampland campaign in upstate New York that is caused by a faulty weather control sattilite. The winters are particularly brutal.

Human colonies all over the system want Earth back and have no idea what the current inhabitants are like. Unfortunately for the first landing group, the run into a pack of hoops...

Mechanical Dream is an amazing game in terms of its setting (but not the rules). I would love to run a game where the PCs are scouts in the wilderness. Just surviving all the small and very large creatures living there is an adventure in itself.

Getting around to d20, Oathbound comes in first. A game where secret eaters are protecting the information on the Flock and the PCs get between both provides at lot of paranoia. Another where they are dropped into a gnome fortress in Arena and have to deal with paranoid, tech using gnomes that are trying to keep control of the water supply. I have plans for Wildwood, but I want to see what is in the pdf first. I will definately use some material from Morningstar and Nyambe.

Occult Lore, AEG's Magic and Spells and Magic all have classes that could be used to replace the core spell casters. Each provides a basis for a whole setting. The gleaners from OL are very much like the rpg Sorcerer and I have no problem altering gleaners a bit to recreate Conan like spell casters.

I want to use Sorcerer to run a Solomon Kane game. They just go together IMO. One where the PCs use their demons to destroy demons that are preventing their rise to power.

Army Ants 2nd ed. using Fudge as the rule set. I could have the backyard as a battlefield for years.

I think I will leave it at that.
 

For over five years, I wanted to play my dream campaign. Then we play about 1/4 the way through and it breaks apart. *sigh* Next time it'll be better. I... must... finish it... It's a Planescape game involving the Gau'Tiere (Planes of Conflict boxed set, I think) and their origins. It involves all the Planes in PS and then a few more, as well as the Dustmen and their Factol, in an ever moving spiral of conspiracy and planar mysteries.

You know normally it always seems like I have these great ideas for campaigns, then when its time to start up something new, I make up something entirely different. It's like how some of my players always tell me these interseting characters they want to play, then when its time to make a character, they pick something completely different.
 

More *INVOLVED* in the Campaign World...

My dream campaign would consist of the following items (our group primarily uses FR):

1. The players actually spend the time to read the books they spent their hard-earned money on in order to come up with characters that actually make sense for the campaign world.

2. Players taking an interest in the world around them and not having a "the world that revolves around them" attitude towards the campaign.

3. Players who are interested in the *details* of the campaign world (multiple coinages/exchange rates, more languages per Tom Costa's old "Speaking in Tongues" Dragon Mag. article, realistic weather, travel, and trade) in order to make it worth the while of the DM to bother.

4. Running through all of those old-school 1st/2nd edition adventure modules - say a marathon of T1-4, A1-4, and GDQ1-7, a marathon of the FR Horde modules (Black Courser, etc.) coupled with I3-5, etc.

5. Players who don't in-character crucify another player's character because out-of-character they don't like the fact that the character in question was being played properly, but didn't fit with their "My way is the one true way, we are a "good" party, despite all of the evil acts we've committed because I am morally relativistic, and you have been running up and *stealing* all of the best loot at the end of some encounters, and have been more interested in making money and buying/selling than our well-being, even though you are a Sembian *and* a Rogue" attitudes... (/RANT)

EDIT:

Actually, given a choice, I'd just as soon play a nice Twilight:2000 or TORG campaign before I play anymore 3.x D&D - I'm all d20'ed out.
 

I usually find a way to run my dream campaigns, I only dream now that we had time to play more often so that I could squeeze in more of them. But I'll mention here a quirky campaign I've always wanted to run, but that I know I never will because it'd probably get boring.


It'd be a high magic setting full of all the usual D&D monsters, wizards, and magic items. But the players would roleplay people who live their lives mostly oblivious to all of that; the commoner folk who aren't involved in any world-changing events, who don't ever wield super magic items, who don't go out and battle powerful monsters. The PCs would be normal villagers or townies, going about their daily routines in a stereotypical medieval setting. They would earn most of their wealth through weekly craft and profession checks. The obstacles to overcome would be things like relationships, taxes, leaky thatch roofs, flu symptoms, noisy neighbors, all the normal mundane problems of everyday life. The campaign would be something like "Medieval Sims"! :D
 

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