JackGiantkiller
First Post
I have the following worlds and campaigns simmering, just waiting for time and opportunity to be played:
Bastion, the last outpost of the goodly races, ruled by a foreign samurai warrior elite and a celestial emperor, beset on all sides by demons and devils, and their minions. The world has been turned into a battle ground in the Blood War. Built so i could use Oriental Adventures/Rokugan and Book of Vile Darkness in a campaign alongside more standard D&D characters.
Mittleholm, a world very like Middle-Earth, except that the dwarves are the stunted Dvargr worm folk, the elves are the Seelie and Unseelie Sidhe (goblinoids and orcs are unseelie lesser fae, the sylvan races and fay are of course the seelie..usually). No PC casters of any kind. Mostly human PCs.
Crux, the portal World. An advanced world ruled by the Hin (halfling) Imperium, where portals to all realities meet. A thousand thousand worlds converge here, and the Hin have made their way through trade and conquest.
Sheol: Once, it was a paradise world, overseen in the name of the One by the Arch-Angel Uriel. But that was long ago. Now it is a godless land, and few now live who remember the old ways. And no one remembers what went wrong. But some..very few...can feel the very wrongness in the air they breathe. Some must find the reasons, the cause, the wrong...and set it right. They're in for a rough time of it.
Sheol is a patchwork of petty nations, these days, ruled by tyrants and monsters, feuding priests of obscene cults. No one being controls it, though many would like to. And in this lies the only hope of the Light.
In almost all the lands of Sheol, the Cult of Light, and all images and writings of its Patron, the Archangel Uriel, are outlawed, supressed, persecuted. All a Lightbringer can look forward to is death, imprisonment, or sacrifice, and unlike the demon princes and archdevils, Uriel grants little power to his worshippers. So his adherents are few indeed, in this greedy and grasping world. It should be noted that even less memory remains of the six other Archangels or the One above them all.
Marreus, a world of swashbuckling horror, where the Three Musketeers meets Lovecraft.
And, of course, i also want to play Ravenloft, Eberron, Midnight, Rokugan, and Mutants and Masterminds.
More M&M, I should say, as we have three different M&M games we alternate between.
And, actually, the above are just a sampling of the campaigns i want to run. UI build more worlds like some people build characters.
Bastion, the last outpost of the goodly races, ruled by a foreign samurai warrior elite and a celestial emperor, beset on all sides by demons and devils, and their minions. The world has been turned into a battle ground in the Blood War. Built so i could use Oriental Adventures/Rokugan and Book of Vile Darkness in a campaign alongside more standard D&D characters.
Mittleholm, a world very like Middle-Earth, except that the dwarves are the stunted Dvargr worm folk, the elves are the Seelie and Unseelie Sidhe (goblinoids and orcs are unseelie lesser fae, the sylvan races and fay are of course the seelie..usually). No PC casters of any kind. Mostly human PCs.
Crux, the portal World. An advanced world ruled by the Hin (halfling) Imperium, where portals to all realities meet. A thousand thousand worlds converge here, and the Hin have made their way through trade and conquest.
Sheol: Once, it was a paradise world, overseen in the name of the One by the Arch-Angel Uriel. But that was long ago. Now it is a godless land, and few now live who remember the old ways. And no one remembers what went wrong. But some..very few...can feel the very wrongness in the air they breathe. Some must find the reasons, the cause, the wrong...and set it right. They're in for a rough time of it.
Sheol is a patchwork of petty nations, these days, ruled by tyrants and monsters, feuding priests of obscene cults. No one being controls it, though many would like to. And in this lies the only hope of the Light.
In almost all the lands of Sheol, the Cult of Light, and all images and writings of its Patron, the Archangel Uriel, are outlawed, supressed, persecuted. All a Lightbringer can look forward to is death, imprisonment, or sacrifice, and unlike the demon princes and archdevils, Uriel grants little power to his worshippers. So his adherents are few indeed, in this greedy and grasping world. It should be noted that even less memory remains of the six other Archangels or the One above them all.
Marreus, a world of swashbuckling horror, where the Three Musketeers meets Lovecraft.
And, of course, i also want to play Ravenloft, Eberron, Midnight, Rokugan, and Mutants and Masterminds.
More M&M, I should say, as we have three different M&M games we alternate between.
And, actually, the above are just a sampling of the campaigns i want to run. UI build more worlds like some people build characters.