Dream Campaign?

Zappo said:
So... many... the truth is, I just want to play, goddammit. I always DM. I like DMing, but I want to play in a good game!


I'm with you Zappo. Just trying to find a DM and the time to play seems impossible.
 

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I'm always a bride, never a bridesmaid. Meaning that I'd like, for once, to be a player in a long-term campaign. So far nothing I've played in has lasted more than about 20 sessions.
 

RangerWickett said:
I'm always a bride, never a bridesmaid. Meaning that I'd like, for once, to be a player in a long-term campaign. So far nothing I've played in has lasted more than about 20 sessions.

20 sessions is a pretty long run for our games, especially all at once. Maybe you should try alternating games so they don't fizzle.

Anyway, to answer the original question, I would like to play Omega World or Star Wars again; in order of preference. The other DM in our group has both games on hold. I would like to reprise them.

I am running a great Tour of Darkness game for Savage Worlds right now. I would like to run more games in that system, but I'm waiting to see how this one goes first. I have been pondering an old school Basic/Expert D&D game after reading another post today. That musing may accelerate my desire to buy Evernight sooner rather than later.
 




The game I'd like to run changes from week to week, to be honest, as does the game I'd like to play in. Right now?

Run: Chaositech-fuelled god-city invades, Borgifies the unwary, all die (oh the embarrassment) unless the PCs can find a way to drive it out of their reality.

Play: Either a really pulpy Eberron campaign where the heroes are pitted against the machinations of the Lord of Blades, or a Knights of the Old Republic-era Star Wars campaign of exploration and smuggling (with eventual confrontation of the Sith) run in neither d6 or d20, but something more like Adventure!.
 

I'm in a few PbP games that are very fun so far. I have to say the Ars Magica one is particularly interesting.

I currently don't have a FTF group, but I'm working on some buddies to maybe start a Champions game. There are several games I'd like to run FTF if I could find players:

Thieves' World, set in the classic (Rankene) era with mid-level characters so we could use the prestige classes if people wanted to (Blue Star Adept anyone?). I'm probably going to try to run this PbP starting around the holidays.

Traveller multi-level campaign where players run characters of different ranks on a large starship (ie, each player would have an officer, a non-coms and a marine). Depending on the situation, a different group of characters would be used during that session. Of course the ship would be an Azanti High Lightning class cruiser. :)

Ancient Rome campaign (using either d20 or Gurps) some creatures and magic but more of a low-magic setting. The players would be the "secret police" for one of the emperors (probably Antoninus Pius or Caracalla). Might have some Ars Magica-like elements for wizards.

Underdark Campaign. I don't know much about Forgotten Realms but I've always been into the Underdark, and it would be fun to run an Underdark exclusive campaign using primarily non-human characters. Just a nebulous idea at this point, I'd need to do more work on this one.
 

I have dozens of campaigns I'd love to play in or run at any one time, but some of my consistent favorites are:

Shadowrun: My favorite system, but I never get to run it. I have an idea for a political-ish campaign set in DeeCee that I need to flesh out (once I get my head around 4E).

D&D: I want to run a campaign in my post-apocalypse (and by post apocalypse I mean like 2 weeks after the event) world I've been slowly working on the last year or so. It's fairly free-form, but appeals to me as an interesting challenge. The world you know just underwent incomprehensible change, chaos reigns...what do you do?
Might be alone in thinking that's cool, though. :p

After playing with M&M 2.0 chargen yesterday, I want to play a Cold War era supers game.

I'm also loving the d20 Modern/Sidewinder: Recoiled historical campaign I'm in, at the moment. Historical games in general appeal to me, however. :)
 

I have had more then a few.

- Wanted to sun a GURPs space campaign, the PCs inherit a ship that owes more then its worth. They run smuggling missions, legit missions, etc anything to pay the bills (mind you this was a couple years before Firefly). Another campaign same universe, the PCs are mercanaries, they run into an invading alien army. The invaders kick but with brute force, the Mercs and the smugglers team up, half of both groups are killed off, leaving each player with one character.

- D&D 3e everyone plays a second level character, Rogue1/something else1. All the PCs are orphans that work for the head master, stealing and killing for him.

- GURPs 4e- take your typical D&D world, now everything that has magic or has been effected by magic dies over the course of ten years. Its twenty years beyond that the PCs are the guardians of the last known settlement- all human. The race is dying faster then it can replenish. Those with math skills say that within a hundred years everyone will be dead.

Lots of ideas, just can't seem to get them going.
 

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