“DMG p.145 Table 5-1 (Modified x3/4): Character Wealth by Level”
“Also, if I track each PC I can assure that no single PC is left out or too loaded. I just like the idea of my chart to encourage the magic item creation feats…”
“Also after checking this chart, I noticed that while I was winging the magic items gained by my party, I was WAY too low, trying to keep things low magic.”
Some earlier words of mine to show that I don’t let magic item creators run around with twice as much crap, even if I were a green DM. Odd that kreynolds assumes (you know what that means) that I am looking for ammunition against my DM. I have a Rogue/Fighter in his campaign. Maybe I’m saving my own hide and really want to carry around twice as much crap? Uhhhh, huh? Maybe that veil is clouding my vision again.
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“Technically, creating magic items is not any cheaper than just purchasing magic items, (barring any fluctuation in market values, if you do that in your games) as the costs are nearly identical. When you create a magic item, sure, you only have to spend half the amount of gold to make it, but the item counts against your total character wealth at full value (NPCs are the only exception to this rule). Additionally, when you buy magic items, you don't pay the XP cost, so it doesn't slow down your level progression. Making your own magic items allows you to avoid having to carry a massive amount of wealth (half the normal value of the item to be created), but you pay it one way or another in the end, and you now level slower because of the XP expenditure.”--Kreynolds
DMG p.43, “Character-Created Magic Items: A PC spellcaster can spend as MANY of the XP and gp you have awarded toward making magic items as she wishes, provided that she has the proper item creation feats and prerequisites.”
“Nowhere in that quote does it state "All characters capable of creating their own equipment get to carry around twice as much crap as everyone else."--Kreynolds
Actually the “as many” part does. If a PC has the money, time, and XP and can obtain the recources, he or she could carry around twice as much crap, not that he would.
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“I say that a character with item creation feats should be allowed to pass their limit, or count created items at what they paid for them (part of that character's wealth).” – Weeble
“And you're dead wrong. Here's to hoping that you'll figure this out one day. Cheers.” –Kreynolds
but earlier and contradictory to…
“I would never tell someone that they couldn't make an item because of their character wealth limit.”--Kreynolds
“If there is some Force that mysteriously limits spellcasters from making items to increase their wealth beyond the normal, I would like to see the RULING. So, in your campaign, my wizard begins to mysteriously feel queezy and shaky when he makes that 2nd or 3rd pair of Boots (oh no, he is passing his limit in gp value!!!). He starts to vomit, an lo and behold, some random Rogue steels his raw materials, or his gold, or lightning strikes him for damage, and, umm, umm, he also fails a Ref save, and looses, um, um, all of the gold he needed to make them, mhuhahahahahahahaha!!!!!!”—Weeble
Ahh, I see what that Force is. It’s a DM enforcing a guideline (not a rule) and repressing the value of making magic items with feats, be it for an adventuring party or for profit. Since Table 5-1 refers to treasure found and not made, and since it is a guideline and not a rule, and considering that a PC can create as many magic items as he can afford XP and gp wise, even if it puts him or her over the limit of those guidelines (not rules), then this Force would be enough to make me NEVER take item creation feats. I could never make a profit over and above my fellow sorcerer if we happen to both be at the same character wealth and it happened to be near the top of the guidelines of Table 5-1. This would be a shame, as I wasted item creation feats that I can’t maximize while the sorcerer took metamagic feats that have NO limit placed on them outside of the rules (not guidelines). Using this Force would cause other posters to walk out on a DM who did such a thing, taking away that character’s ability to make AS MANY magic items as he or she can as long as there is enough XP and gp available.
All of what I have noted IS in the DMG. Rules I take word for word, without twisting them or limiting their meaning by Forcing a PC to follow guidelines. I would allow a PC to surpass a guideline, where that character was quite substandard in combat related guidelines. I certainly wouldn’t penalize a magic item creator by secretly keeping treasure away from that character later on if they passed the guidelines. What if the party decided to split things evenly? Screw the whole party then, or say “no, you can’t give that character ¼ of the treasure! He’s made too many magic items and that would put his wealth over all of yours!” Never mind the lack of combat power due to spending feats on item creation.
I’ve seen absolutely no ruling in the DMG that supports kreynolds, as he claims to have quoted. The only quote he mentioned was on p.243, second column, first full sentence. So what is the difference between a Cleric’s wand (creation 2,250gp) of hold person and a Sorcerer’s (creation 6,750gp)? Oddly 4,500gp in creation costs, yet the market value is 4,500gp no matter who makes it. I’m seeing a value issue here and a reason NOT to count the market value against the character who made it. Now, if my wizard gave a magic item he made to another character, of course the item would be counted at full value, for that character. If I worked at a computer dealership and gave a computer I built to a friend that cost me $200 and 5hrs to make, it would still have a market value of roughly $400-$600 (he could sell it for that), yet it is only worth $200 TO ME (but I could sell it for $400-$600---a PROFIT). After all, I can make plenty more, given the time and recources (thank god I don’t loose XP-or maybe I do).
Kreynolds, there is little reason no basis for you to get personal and state that if it isn’t your way, it must be wrong. Your theory (that’s all it is) looks darned good to you and maybe some others, but I see that plenty of people here look at the DMG in regards to PCs and item creation. You follow whatever guidelines you want. I will too, but I won’t go against a DMG ruling . If you think I am, use any rule in the DMG to show me.