Drivel

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Weeble said:
Why take the Feat if you can go into a dungeon and Take.

You've gotta be kidding me! You don't know? Because it's safer than goin' into the dungeon! :eek:

Also, the dungeon might not have what you want.
 

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kreynolds said:


I would never tell someone that they couldn't make an item because of their character wealth limit, but I would balance it out somehow.

Balance as in take away or limit future wealth?

Why take those Feats again?
 

Crothian said:
So, Mr Reynolds, Sir. Would you stop a Wizard that had the time, money and resources from making a n item that would but him over the limit? If yes, how would such a ruling be handled in game? What in game reasons would you impose that would stop him from making this?

No, I wouldn't stop him. But I have to keep his power level inline with everyone else. It's the same reason why you don't give a 5th level fighter a +5 Vorpal Longsword but restrict everyone else to daggers. I would never deny a class to use their abilities or features, but I won't let him become a walking arsenal. I also don't have a problem with a player creating items and making a boat load of money from it. If they're 10th level, and they have 5,000,000gp in the bank from items they made, it won't always be available anyways, especially when you're on the road. Like I said, I balance it out in the end, but I never deny you the use of your class.
 


Weeble said:
Balance as in take away or limit future wealth?

It depends on the situation. As a DM, you should know this.

Weeble said:
Why take those Feats again?

Because I don't punish you for taking the feats in the first place. You'll be able to use them in an effective manner. Like I said, I'll even let you open your own shop, and I'll let it become the Wal-Mart of magic item shops if you're good enough.
 

kreynolds said:


No, I wouldn't stop him. But I have to keep his power level inline with everyone else. It's the same reason why you don't give a 5th level fighter a +5 Vorpal Longsword but restrict everyone else to daggers. I would never deny a class to use their abilities or features, but I won't let him become a walking arsenal. I also don't have a problem with a player creating items and making a boat load of money from it. If they're 10th level, and they have 5,000,000gp in the bank from items they made, it won't always be available anyways, especially when you're on the road. Like I said, I balance it out in the end, but I never deny you the use of your class.

Okay, we are getting somewhere. I'm now of the belief that you guys argee with each other, you are just stating it in a different way. Both of you have said you would allow a character to make items that place him above the guidelines.
 

Crothian said:
Both of you have said you would allow a character to make items that place him above the guidelines.

This is the key though. In truth, I will not actually allow you to go too far above the guidelines. Basically, I don't let you have more wealth than what would be alloted to you at +1 or +2 levels. So, if you're 10th level, I'll let you have wealth up to 11th, maybe 12th, in a pinch.

Also, consider this. I run 8 different games, but not all of them have 4 players. Two of them have only two players, but I give them the wealth of a party of four. Basically, in a party of two, I double your maximum wealth.

The kicker here is this; though I might let you have more wealth than you are allowed by your level, if you're a jerk about it or you take advantage of it, I'll balance it out. So long as you don't abuse it, I don't care how much money you have or how many wands you own.

But the bottom line is that there are guidelines for a reason.
 
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kreynolds said:


This is the key though. In truth, I will not actually allow you to go too far above the guidelines. Basically, I don't let you have more wealth than what would be alloted to you at +1 or +2 levels. So, if you're 10th level, I'll let you have wealth up to 11th, maybe 12th, in a pinch.

Also, consider this. I run 8 different games, but not all of them have 4 players. Two of them have only two players, but I give them the wealth of a party of four. Basically, in a party of two, I double your maximum wealth.

The kicker here is this; though I might let you have more wealth than you are allowed by your level, if you're a jerk about it or you take advantage of it, I'll balance it out. So long as you don't abuse it, I don't care how much money you have or how many wands you own.

But the bottom line is that there are guidelines for a reason.

That seems to be a very good way of doing things. Run 8 games? That's a lot. Each once a week? All of them table top or are some in the cyber community? All d20 or do you branch out into other games? How long do the sessions ussually last? I find it's hard enough to find time to play in two a week. Even in college and the 20 hour game sessions we never had more then one or two going at a time. I always perfer to focus on as few a games as possible.
 

Crothian said:
That seems to be a very good way of doing things.

Haven't had any complaints. :)

Crothian said:
Run 8 games? That's a lot.

Tell me about it. Phew!

Crothian said:
Each once a week?

A couple of them, yes. The first one is a solo game. The second one is a two player game. The third and fourth are also two player games, but they're only run about once every 3 weeks due to scheduling difficulties. The fifth and sixth are also solo games, but again, due to scheduling difficulties, they're only run about once every 4 to 5 weeks. The seventh is a dual DM run game and the eigth is a mix-and-match game. Technically, it's a solo game but the main player loves to have other player's characters from other games grace his own. He is the only character that's always in the game, the others just pop in every now and then, kinda like a one-shot.

Crothian said:
All of them table top or are some in the cyber community?

Every one of them is table top. I prefer to see your face.

Crothian said:
All d20 or do you branch out into other games?

All d20.

Crothian said:
How long do the sessions ussually last?

It depends. The solo games are great because you don't have to run them very long to get something done, as you don't have 3 other party members wanting to do something else. The solo games can run from anywhere between 20 minutes of role-play to 16 hours of full-on gaming. The rest are a minimum of 2 to 3 hours, but usually run 6 to 8 on average, and can go on as long as 16 hours as well, though they rarely do. I think you see why the solo games are great to run during the week. :)

I generally cap my games at 16 hours.

Crothian said:
I find it's hard enough to find time to play in two a week.

It can be difficult, but I'm always running a minimum of two games per week. Any of the other 6 games are extra and I fit them where I can on the weekends. They're harder to get together because of scheduling reasons.

The main drawback is that I have so many NPCs that I can only afford to actually play in 3 different games before I get them all mixed up. The part that sucks is that none of those 3 games I play in are steady at all.

Crothian said:
Even in college and the 20 hour game sessions we never had more then one or two going at a time.

It's funny, but I didn't use to either. About 3 years ago, I was running only 2 games. Then a player came to me and said they wanted me to start a solo game with them and they wanted to create a new character. I got worried because I thought they didn't like the game I was running for them at the time. Soon, everyone else made the same requests, so I get ready to close down the apparently "bad" game. Everyone protested, shocking the hell out of me, and insisted that I keep it going because they were having fun. So, I suddenly had 1 big game with 4 people and 4 solo games, which eventually branched out into other games.

Crothian said:
I always perfer to focus on as few a games as possible.

I used too, but my players won't let me. :) Actually, it got pretty bad at one point and I was having a hard time keeping up with all the games I was running so I asked everyone how they felt about shutting some of them down. I found out that the main reason they all wanted solo games or pair games was because it was so difficult to get everyone together, and it's true, it was very difficult to schedule a big game. I received the biggest compliment from them that day. They told me that rather than waiting and waiting for a scheduled big game, they would much rather run in a game right now, even if it meant starting a new one, simply because they would be running in my games.

Keep in mind that we are a group of DMs, yet they wanted to play in my games the majority of the time. It was one hell of a compliment. So, you see why I love myself so much. :D
 
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