howandwhy99
Adventurer
It's been said a hundred times before. Why don't we make this modular?
Some players do want a game where combat is not the central concern of the campaign. If everyone plays a Magic User, Cleric, Thief or variant, why would they necessarily have to be as good as a guts-n-glory warrior and seek out combat? Thieves actually make a living out of avoiding combat.
What I think could be included as a primary option are game systems that focus on magic, clericism, and thieving (as well as some subclass additions), so players can engage where they want in what they want.
This isn't to short change anyone who wants to play everything. It simply allows me, who has a weak STR PC to be weaker than your PC who has a high STR when STR comes into play. All 10s for all scores, HP, AC, and everything else, for all characters makes jack a very dull boy.
Some players do want a game where combat is not the central concern of the campaign. If everyone plays a Magic User, Cleric, Thief or variant, why would they necessarily have to be as good as a guts-n-glory warrior and seek out combat? Thieves actually make a living out of avoiding combat.
What I think could be included as a primary option are game systems that focus on magic, clericism, and thieving (as well as some subclass additions), so players can engage where they want in what they want.
This isn't to short change anyone who wants to play everything. It simply allows me, who has a weak STR PC to be weaker than your PC who has a high STR when STR comes into play. All 10s for all scores, HP, AC, and everything else, for all characters makes jack a very dull boy.