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Drow Items

trentonjoe

Explorer
I posted a similar questions in the D&D Rules and was systematically ignored so I am going to retry here.


In the earlier additions of D&D drow elves had "special" equpitment. It was magical as long as it stayed in the underdark buuuuuut if it left the underdark it more or less disentagrated.

I was wondering how people equipted the little buggers now. THey used to ALL have magic weapons, what do the rank and file have now? Masterwork weapons? Adamantine wepons? A new magic type? some other metal form Magic of Fearun? Something else?
 

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I beleve they have a combow of two of whatyousade. The realy week one have master work Adamantine weapons and the nobles have have magic vershens of them which can be a real pane for the good guys.

Hero1 F: Here comes more drow man that last bunch was tough its like they had better weapons they that army of ideats that came at us last week.
Hero 1 R: I think they where master work Adamantine weapons.
Hero 1 F: These guys weapons look differnt they look like there coverd in ice.
Hero 2 R: I think there magic weapon time to run or die.
 

I still run it like this....


In general drow items are made of adamantite. These items bear 1 of 2 types of enchantment:

1. True, permanent enchantments which do not fade with time away from the underdark, and do not break down in sunlight.

&

2. Those that bear lingering faerzress enchantments. Items that bear this type of enchantment can be relatively powerful, but their magic depends on continued exposure to the faerzress. In addition, the faerzress radiation changes something fundamental in the item's chemical makeup that causes it to become brittle when exposed to true sunlight.
This change also causes the faerzress enhancement bonus to replace the natural enhancement bonus of adamantite. So with time away from the underdark, a faerzress- enchanted adamantite blade will fade to +0.


Now, in general you will find the rank and file types carrying faerzress-enchanted items of various power (+1 to +5). While only the nobles will be found carrying items that bear permanent enchantments.
 
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Hey NJ-Joe!! ... I didn't see your post ... then again I haven't been online since friday ... or was that sunday ... *well i've just been frain bried ...*

drow items? hmm adamantine and it's normal as always ...

or it's enchanted but in Sunlight it's only MW

or make it worse, enchanted but only when underground ...

the DMG has some pretty nifty ideas in the 'cursed' items section.

... you could make them adamantine type stuff, but require the item to make a save (DC 18) everyday or disintegrate (get to use the + of the item as mod for DC roll)
 

<bump>

Still wanna know what is up with the sig T-Joe! ;)


+ It would be nice to hear your thoughts on our thoughts... since you started the thread and all :p
 

Ahhhh jefe Drow Dude, I remember the good 'ol days when I broke 100 hundreds posts on Eric boards. Those were the days. When was that ? '00? Geez time flies, seems like that was just 18 months ago.

I'll change my sig if you want but I was just feeling nostalgic. I can remember when I had twice as many posts as you! (It was like 20-10)



I think what I am going to do for weapons is this:

+3 and better weapons are "real" magic items.

+2 and lower will be a mixture of adamantime and darksteel from the FRCS. All the weapons will be considered MW and have the +1 electricity damage from the darksteel. So even the lowliest drow footsoldier has a weapon that is +1/+1.

The alloy will have different types with varing degrees of enhancement. The best type will give the full +2 enhancement of adamintime and +1 damage of darksteel so the final bonus is +2/+3. Essentially this covers all bonus from +1/+1 to +2/+3.

I think I'll give the slave warriors (quaggoths, bugbears, etc.) just darksteel weapons.

I am still thinking on the chainmail/ chain shirt and buckler though.

I also remember that there used to be a drow cloak and boots of elvenkind. Right? Maybe I'll make those +20 to hide and move but only underground.
 


Strider The Ranger said:
In the new Dragon Mag (August Issue, methinks) it has LOADS of Drow equipment...special items, torture instruments, magical items, new mundane items, etc. Check it out.

That's what gave me the idea for my new Drow module! I really liked the subterrainian enhancement and the drugs.

I have a great idea about Quaggoth barbarians all hopped up on the drow steroids!
 

trentonjoe said:
Ahhhh jefe Drow Dude, I remember the good 'ol days when I broke 100 hundreds posts on Eric boards. Those were the days. When was that ? '00? Geez time flies, seems like that was just 18 months ago.

I'll change my sig if you want but I was just feeling nostalgic. I can remember when I had twice as many posts as you! (It was like 20-10)

No need to change it dude. I was just messing with you :P



trentonjoe said:
I think what I am going to do for weapons is this:

+3 and better weapons are "real" magic items.

+2 and lower will be a mixture of adamantime and darksteel from the FRCS. All the weapons will be considered MW and have the +1 electricity damage from the darksteel. So even the lowliest drow footsoldier has a weapon that is +1/+1.

The alloy will have different types with varing degrees of enhancement. The best type will give the full +2 enhancement of adamintime and +1 damage of darksteel so the final bonus is +2/+3. Essentially this covers all bonus from +1/+1 to +2/+3.

I think I'll give the slave warriors (quaggoths, bugbears, etc.) just darksteel weapons.

I am still thinking on the chainmail/ chain shirt and buckler though.

I also remember that there used to be a drow cloak and boots of elvenkind. Right? Maybe I'll make those +20 to hide and move but only underground.

I like the darksteel idea alot... I will prolly end up incorporating that into my new write up on the drow.

The cloak and boots were actually lesser versions of 2e cloak + boots of elvenkind... only functioned at 75%....

But hey! If you go by the novel their cloaks make them invisible :p
 


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