Graf
Explorer
So in 2nd ed everyone played a drow. Or wanted to.
And there was much pain (at least for me).
3.5 forced you to "pay for the awesome". This lead to a massive reduction in the numbers of people playing of "the evil NPC race of psychotic torturers that should be attacked on sight in the surface world".
This was nice, as muchkins generally congregated in several other races (*cough* goliaths *cough*) that were at least reasonable PC choices.
At the very least, someone who wanted to play a drow (usually) was doing it for roleplaying reasons and you could (usually) work things out (i.e. the character would disguise themselves, or roleplay being from a psychotic race of torturers, whatever)
In 4e it looks like the pendulum swingith back.
The drow get darkvision (the awesome of which is hard to disguise -- it's no longer got range limitations) and two sick powers.
For added joy one of the drow powers seriously messes with nearby allies.
A few others look very powerful too (bugbear, minotaur).
And there was much pain (at least for me).
3.5 forced you to "pay for the awesome". This lead to a massive reduction in the numbers of people playing of "the evil NPC race of psychotic torturers that should be attacked on sight in the surface world".
This was nice, as muchkins generally congregated in several other races (*cough* goliaths *cough*) that were at least reasonable PC choices.
At the very least, someone who wanted to play a drow (usually) was doing it for roleplaying reasons and you could (usually) work things out (i.e. the character would disguise themselves, or roleplay being from a psychotic race of torturers, whatever)
In 4e it looks like the pendulum swingith back.
The drow get darkvision (the awesome of which is hard to disguise -- it's no longer got range limitations) and two sick powers.
For added joy one of the drow powers seriously messes with nearby allies.
A few others look very powerful too (bugbear, minotaur).