Drow rank?!

notjer

First Post
Hi

I've just build a drow character (level 9) and I'm trying to figure out his position in a Noble house. I would like to hear your opinion about what rank he should have in a noble house. I was thinking of him as a weaponmaster and a house about the 30s.

In his background his house has been destroyed and he fleed etc.. Can't post the background because it's in Danish. To make it clear and simple, he is on the surface now because it's far more safer than the underdark - he would either try to get revenge later or just get glory and power on the surface... somehow.

If you spot anything which is wrong in the character sheet you're welcome to comment it.

Please don't comment the English grammar and so on, I know it's bad ;P.

It somehow messed up because it won't fit like I want it to ;P

Name: Baerar Aleanghym (fated seeker, House: the Noble line of the forgotten ways)
Class/level: Ranger level 9 Player: Jon Pedersen Alligment: Lawful evil
Race: Drow Age: 189 Height: 1,75m Weight: 64kg Eyes: Red Hair: White
Size: Medium Deity: Vhaerun (Thievery, Territory, Drow males).

Streng: 12 +1 HP: 55 (9d8 + 9)
Dexterity: 20 +5 AC: 25 (10+1 amulet of armor,+5 dexterity,+5 mithrall,
Constitution: 12 +1 +2 buckler, +2 feat)
Intelligence: 14 +2 Speed: 30 ft
Wisdom: 14 +2 Initiativ: +5 dexterity
Charisma: 12 +1 Base attack: 9/4
Flatfooted: 18 (10+1 amulet of armor + 7 armor) Touch: 15 (10+5)

Fortitude: 7 6+1
Reflex: 11 6+5
Will: 5 3+2

Melee: 10/5
Ranged: 14/9

Two weapon fighting score: 10/5/8/5 => Damage 1d8+2(4 fav enemy) / 1d6+2(4 fav enemy)
Archery score: 16/11/12-12 => Damage: 1d8+4(6 fav enemy)

Skills: all mod rank synergy
Diplomacy 3 1 0 2
Climb - 4 1 1 2 (Involving
ropes)
Concentrate - 6 1 5
Craft (arrow fletc) - 5 2 3
Craft (trapmaking) - 7 2 5
Handle animal - 6 1 5
Heal - 3 2 1
Hide - 6 5 1
Jump - 9 1 8
Knowledge Dungeonneering - 7 2 5
Knowledge Geographic underdark - 4 2 2
Knowledge Geographic surface - 7 2 5
Knowledge Mathematic 7 2 5 (class skill due
to background)
Knowledge Nature underdark - 5 2 3 2
Knowlegde Nature surface - 9 2 5 2
Knowledge Nobility 7 2 5 (class skill due
to background)
Listen - 9 2 5 2
Move silently - 10 5 5
Perform (massage) 4 1 3
Search - 9 2 5 2
Spot - 9 2 5 2
Survival - 10 2 8 2(Nature)
2 (Geographic)
2(Dungeoneering
2(track)
Swim - 4 1 3
Use rope - 10 5 5
Ride - 4 1 1 2
Escape artist- 5 5 0 2 (Involving
ropes)
Tumble - 7 5 0 2
*wild emphaty* 2

Gear:
Backpack
Masterwork composite longbow +1 streng, enchantment +2 110 ft range
Mithrall armor (+5)
2 Masterwork mithrall buckler (+1 each)
Amulet of armor (+1)
Masterwork silver dagger
Masterwork rapier
Masterwork longsword
Masterwork whip
Traveler outfit worth 80 gold pieces
Cloak (brown) worth 20 gold pieces
Flint n' steel
Disguise kit special +4 (albino)
Masterwork arrows (35) personal signs wroten in drow signs (zolarix elghinn - painful death)
Wooden sculptur (3) - spiders
Bedroll

Gold: 25 Gold pieces

Langues:
Common, Elven, Undercommon, Drow sign, Abyssal

Special abilities/Feats:
+2 will safe vs spells and spell-like abilities
Immune to sleep spells
Darkvision 120 feet
Spellresistense 11+class level
Spell-like abilities: Dancing light, Darkness, Fairy fire
1. favorit enemy: Elven (+2 damage, +2 on bluff, listen, sense motive, spot, survival)
2. favotir enemy: Humans (+2 damage, +4 on bluff, listen, sense motive, spot, survival)
Track
Wild emphaty 1d20 + Class level + charisma + 2 (synergy)
Combat style - Archery (rapid shot)
Improved combat style - archery (manyshot)
Endurance - + 4
Distracting attack
Woodland stride
Swift tracker
Evasion
Ambidexterity
Two-weapon fighting
Improved two-weapon fighting
Twin sword style - +2 dodge ac

Spells:
Level 1 ranger spells one/day

Team benefit
Crowded Charge
Foe Hunting
Group Trance
Indirect fire
Camp Rutine
Team Rush
 
Last edited:

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Well, as far as I remember, being a Weapon Master in a drow House was probably as high up as a male could get. But even then it wasn't very high. He'd have authority over all the other males in the House, but non over even the lowest female.

That being said, if his House was destroyed then he has no rank at all anymore :)

And don't worry at all about your English, you speak it a hell of a lot better than most of us speak Danish! :)
 

Any sort of position of nobility in most societies is really more a matter of flavor than of mechanics... but, at the same time, that sort of thing can have a great deal of influence on how people treat you. So, while you should feel free to be as creative as you like in this regard, you should also be sure to discuss such ideas with your DM before making any real, concrete decisions.

Since your plan is to have been (self) exiled to the surface world, you should be pretty safe in placing the character in any level of the Nobility. You may also want to see if your DM has any other relavent information for you as far as what other houses may have been present in your home, and which ones your own family was deeply involved with... These sorts of things could help you to decide on future development, or give you and your DM ideas about interesting story possibilities to thrust this character into...

Later
silver
 

I have discussed a lot with my DM who is a really great DM but I'm also interested in others opinion because it can help me to think about the historical aspect and society as I would surgest it should be. I've only played since 2003 with low activity which mean I have a lot to learn yet to understand the D&D world in a way that makes sense.

We're both very creative persons and enjoy to hear others settings to get inspired. A lot of things which I've read here is obvious and easy to handle. However, it happens now and then that we also need to get refreshed.

I'm just asking for others experience, opinions and logical sense. Maybe we had overlooked something which you see as obvious.

The D&D world is open to create it like you would like it to be. Our world has a little more magic items than the DMG and realism (a lot of NPC, not as much monsters - too much hack n' slash and meaningless fights). The drow society is as it's descripted in litteratur on Internet, novels, magazines etc..
 

I think a drow house in the 30th rank could easily have a level 9 weaponmaster.

One of the top eight noble houses might have a more formidable weaponmaster (up to level 20 for Menzoberanzan). But I think you would be safe with a house rank of 30.
 

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