Ridley's Cohort
First Post
Pielorinho said:Fair point, Ridley. However, it does point to a problem, I think: it gives a disadvantage to non-combat forms (such as a rabbit) while giving an advantage to combat forms (such as a bear). Personally, I think wildshape is a lot more interesting when it's used as a flexible tool rather than as a primarily combat-oriented tool.
I certainly agree with your goals. You and Stalker0 may well be correct that it is best not to shift HPs; it just seems more elegant to adhere as closely to the animal in all respects if possible. (I sure ain't looking at this from the powergaming angle; my high Con druid would be losing HPs more often than gaining.)
I personally would like to see druids not morph with equipment but gain access to all the animal's skills, feats, and special abilities of the animals stacked on top of the druid's own.
Furthermore I note a big downside of the wee beasties is that they have their little hit dice, too. The manner HD are tied to skill points and feats favors the combat choices. I think that an 8th level druid should be shifting into an 8 HD Advanced Mouse with the extra skill points and feat enhancing the abilities in the spirit of the base animal.
Unfortunately I can see that even an Advanced Sparrow just isn't likely to escape unsquahed with an effective AC that will top out around 22 (size +4, Dex +3, Dodge +1, Mobility +4). Maybe HPs should be looked at as a separate issue.