Majere said:
The wildshpaing (which I had in a previous character) is interesting but has a few problems.
1) The "broken" type animals are all BIG, now given you can enlarge person the fighter, or polymorph him if you are on the ball this can be equalled by fighters quite easily if you are set up.
2) Large animals need space to move, so again wildshape is non ideal for city combats
3) Animals all have crap ac, sure you can up this with spells, but this takes time, time you dont usually have unless you have time to prepare.
4) Low hp, combined with low acs this can be a real pain.
5) If you DO put all these buffs upyou are smashing up you spells for one combat. The fighter can go all day long, you can manage one combat.. see my point ?
6) Finally if none ofthe above convince you Ill point out that you can place all the spells you cast on your druids on the fighter instead and the fighter will KICK ASS. and he will do it better than any druid who is buffed.
1) You can enlarge the fighter, this is surpassed by animal growthing the druid. Polymorphing the fighter negates alot of his ac. Situational advantage to either side, depending on circumstances.
2) Reduce animal is your friend. 1 hr/level so can keep it on all day, a tad less damage, same chance to hit, +2 ac, +1 reflex saves.
3) Can also be substantially upped by equipment. Animated shields, wild armour/shields, bracers of armour, monks belt (note: I know they don't all stack ;p) In addition when you're a bit higher level your barkskin lasts a few hours which is decent for a dungeon crawl
4) My group agrees with the interpretation that druids gain hp from the con of their new shapes, so d8 + 4 hp each level (bears), average 8.5 hp per level.. its not really that low.
5) All what buffs? greater magic fang 1hr/level, barkskin 10 min/level. Thats a typical fight for me. Thats 2 spells, and chanecs are they'll be around for multiple battles, so I don't see the issue.
6) You can have barkskin running on both you and the fighter, and magic fang doesn't apply to the fighter (and won't get along with his magic weapons anyway)
Druids aren't meant to replace fighters, but they can do quite a decent job in melee. And then if they need to they can fall back and cast spells, too. Druids strength lies in their versatility.