Diirk said:1) You can enlarge the fighter, this is surpassed by animal growthing the druid. Polymorphing the fighter negates alot of his ac. Situational advantage to either side, depending on circumstances.
2) Reduce animal is your friend. 1 hr/level so can keep it on all day, a tad less damage, same chance to hit, +2 ac, +1 reflex saves.
3) Can also be substantially upped by equipment. Animated shields, wild armour/shields, bracers of armour, monks belt (note: I know they don't all stack ;p) In addition when you're a bit higher level your barkskin lasts a few hours which is decent for a dungeon crawl
4) My group agrees with the interpretation that druids gain hp from the con of their new shapes, so d8 + 4 hp each level (bears), average 8.5 hp per level.. its not really that low.
5) All what buffs? greater magic fang 1hr/level, barkskin 10 min/level. Thats a typical fight for me. Thats 2 spells, and chanecs are they'll be around for multiple battles, so I don't see the issue.
6) You can have barkskin running on both you and the fighter, and magic fang doesn't apply to the fighter (and won't get along with his magic weapons anyway)
Druids aren't meant to replace fighters, but they can do quite a decent job in melee. And then if they need to they can fall back and cast spells, too. Druids strength lies in their versatility.
Some interesting points, but you have completely missed the point of the thread.
The complaint was that druids are unbalanced, too good at fighting and do too much damage. My post was not to destroy druids but to point out that they are actually nicely balanced.
1) Polymorphing a fighter into a firegiant negates none of his ac because he is still humanoid, so he is in the right form to wear his armor. Most people play magic armor resizes because otherwise the game because unplayable when everyone has different ringsizes for fingers Infact the natural ac gain up it.
If you dont and you are organized, have a set of giantsized armor in a bag of holding.
2) The thread is about them doing too much damage which is why I highlighted enlarge animal and not reduce animal. A reduced animal has less Str and the damage dice for his attacks are reduced accordingly.Thus you do significantly less damage.
3) Yes you can and should stack these things, but on the hole you will have an ac in the low 20s and a cr 13 monster will have an attack set in the order of +20/+20/+15
4) Your interpretation is wrong, this is unbalancing the game
5) Your party never gets ambused or attack in its sleep ? Your opponents dont use dispel magic ?
6) Well of course you can, that was MY point
The point is that on the whole classess are pretty well balanced. If druids seem over powering then you are not being set the apropriate challenges of your DM is not playing the opponents intelligently. Most people will know that a big ball of fluff is easier to damage then a full platemailed fighter and target the druid, at which point he will be smacked to almost dead within 3 rounds and he stops looking so over powered and alot more balanced.