The character retains his or her Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change in the character’s Constitution score), alignment, base attack bonus, and base saves. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.)
It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities.
Darklone said:It's not clear. Andy Collins said hitpoints don't change, by the wording of the spell it's like Alter Self (where hitpoints don't change... but Con does not change either there).
So it's only half-official that hitpoints don't change. Houserules welcome![]()
ParagonofVirtue said:In a recent battle, the druid wild-shaped into a bear, and the wizard cast "Haste" on the party. In the following round, the druid hit three claw attacks, two of these critical hits, and missed with his bite. Damage = 70 (!)
edit: oh, all our characters is point-buy 28, and the druids stats are: str 10, dex 12 con 12 int 14 wis 18 (16 in lvl1) cha 10

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.