Here's what I got this afternoon for the bard. Any particular level I should work to for your needs so that I can start on the druid?

Let me know what you think. The Versatile Attacks (encounter and daily) are that way on purpose based on the versatility option you chose at level one. If you take the Beloved musician option, the character can take the other Encounter or Daily suggested. Also, I'll add these to the OCC later so that it's in one doc. I just posted them here for ease of reference on both our parts.
[sblock=Bard spells over level 1]
Level 2
INSPIRE COURAGE Bard Utility 2
You rally together with your allies and boost their confidence.
Encounter Arcane, Implement
Standard Action
Effect: Allies who can hear you gain a power bonus to attacks and saves vs. fear equal to your Charisma modifier until the start of your next turn.
Sustain Minor: You can sustain this power as long as at least one ally can hear you.
Level 3
SHOUT Bard Attack 3
You create a loud enough noise to hurt ears and boggle the mind.
Encounter Arcane * Implement, Thunder
Standard Action, Close blast 5
Target: One Creature within blast
Attack: Cha vs. Will
Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn.
Beloved Musician: Sustain Minor and target is dazed (save ends).
VERSATILE ENCOUNTER Bard Attack 3 and 17
As a practitioner of several trades, you know a thing or two about a thing or two.
Daily Arcane, (Special)
Effect: Pick a Rogue, Warlord, or Wizard level 3 encounter attack (based on your versatility above). You gain that power as a Bard spell.
Special: Repeat this process at level 17 with an equivalent power.
Level 5
HOLD MONSTER Bard Attack 5
You bind a monster in place with a riddle it cannot solve.
Daily Arcane * Implement, Charm
Standard Action, Close blast 5
Target: One Creature within blast
Attack: Int or Cha vs. Will
Hit: Target is stunned (save ends)
Miss: Target is immobilized (save ends)
VERSATILE DAILY Bard Attack 5 and 19
As a practitioner of several trades, you know a thing or two about a thing or two.
Daily Arcane, (Special)
Effect: Pick a Rogue, Warlord, or Wizard level 5 daily attack (based on your versatility above). You gain that power as a Bard spell.
Special: Repeat this process at level 19 with an equivalent power.
Level 6
CALL TO ARMS Bard Utility 6
Sensing something isn’t quite right, you brace the party for the worst.
Daily Arcane
Immediate Reaction
Trigger: Before rolling initiative
Effect: You and allies who can hear you gain a power bonus to Initiative equal to your Intelligence modifier. This bonus also applies to Perception checks until the end of your first turn.
PARRY Bard Utility 6
You pester your opponent by turning away his most vicious of attacks.
At-will Arcane, Stance, Weapon
Standard Action, Melee weapon
Effect: The next time a melee attack would hit you this turn, you can roll a melee attack using your Dexterity modifier and use the result as your defense instead.
Level 7
IRRESISTABLE DANCE Bard Attack 7
You strike up revelry within the foe’s head.
Encounter Arcane * Charm
Standard Action, Ranged 5
Target: One creature
Attack: Int or Cha vs. Will
Hit: Allies within range can make an immediate basic attack against the target. The target grants combat advantage to you and your allies (save ends).
Miss: The target grants combat advantage to you and your allies (save ends).
POMP AND FLARE Bard Attack 7
You demonstrate how to get by the enemy’s defenses for your comrade-at-arms.
Encounter Arcane * Weapon
Standard Action, Melee or Ranged weapon
Target: One creature
Attack: Melee or Ranged vs. Reflex
Hit: 2[W] + Dex damage and the next time one ally adjacent to you or the target makes an attack vs. the target’s AC, that ally may attack the target’s Reflex instead.
Miss: One ally adjacent to you or the target gets a +2 power bonus to attack the target’s AC until the end of that ally’s next turn.
Level 17
SHOUT, GREATER Bard Attack 3
You create a loud enough noise to hurt ears and boggle the mind.
Encounter Arcane * Implement, Thunder
Standard Action, Close blast 5
Target: All enemies within blast
Attack: Cha vs. Will
Hit: 4d8 + Cha thunder damage and target is dazed until the start of your next turn.
Beloved Musician: Sustain Minor and target is dazed (save ends).
Level 19
HOLD MONSTER, MASS Bard Attack 19
You bind several monsters in place with a complicated expression.
Daily Arcane * Implement, Charm
Standard Action, Close blast 5
Target: All enemies within blast
Attack: Int or Cha vs. Will
Hit: Target is stunned (save ends)
Miss: Target is immobilized (save ends)[/sblock]