Druids and Bards

wujenta

First Post
Hi, last night I run into a little problem with these 2 classes. I am runnig a campaign with the following pc´s: an earth genasi barbarian fighter 11, a human bard 10, a human sorcerer 12, a halfling wizard/thief 11 and a human druid 11.
At the start of the encounter, the bard start singing to inspire courage ("An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th"), then the druid wildshaped into a dire lion, and charged to the oponent, and with pounce made a full attack after the charge. The player runing the druid asked me about adding +2 to each attack and damage roll for that attacks, for the inspire courage and I told them that the bite and the claws are not "weapons", but at last I let them add the +2 to let the game flow.
What do you think about it ?

The druid gets a lot from this, more than the fellow barbarian, because when he wildshapes he gets a lot of natural attacks (bite, claw, claw, rake)

Would you allow this to be or explain the players than from now on it cannot be allowed by the raw.

Thanks
 

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Natural Weapons: Natural weapons are weapons that are physically a part of a creature.

Sounds like they're weapons to me.

-Hyp.
 


Dang straight it works! Inspire Courage is one of the best ways for a Bard to be useful in combat. The sooner the bard begins singing, the better.

One thing of note. In 3.0, the Bard must sing for a whole round before allies gain a bonus. In 3.5 that restriction was lifted.
 

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