Druids

I think the spell works fine, but Its like the writers forgot about wild shape or something. its super gross in wild shape and i felt dirty using that way. It seems to me to be an alternative to wild shape, but theirs nothing explicitly forbidding it. If your dm says its ok, then by all means. It could get your character nurfed though.

It would stack in wildshape and it would increase your con. your fortitude save save would improve based on your wildshapes con, and your hit points would improve based on your normal con.

basically a +4 it points a level and a +4 on fort saves. Not much bookkeeping. havening hit points based on your old con is really only problematic with damage or drain. Boosts don't have as much a problem.
 

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Drowbane said:
My latest druid just leveled fairly (insanely?) quickly from 5-8 (4 sessions), and it has proven to be alot of book keeping.

New spells, upgraded Animal Companion, new favored Wildshapes, and finally new favored Summons...



I could live with the PHBII variant... if only they didn't try to take away my "pet" too.
Funny. The reason so many of the PHB2 variants take away "pets" is because of complaints about the amount of bookkeeping.
 

Funny. All 3.0 druids we converted whined about the loss of their wolf pack.

Druid bookkeeping gets insane if you're the summoner dude.
 

thats truth right their. Druids take the most amount of work (book keeping). More so then any other class. You have your summons, your animal companion, your wildshapes, your spells, and then the rest of your character. It adds up quick.

boolean, i don't think taking away the animal companion is doing anyone a favor. You can choose not to get a animal companion. But with the variant some people now don't have the choice to get one. of course one can always choose not to use the variant, but the variant shoulden't disclude people who like companions, unless its honestly being used as a balance. however i think normal wildshape is still stronger.
 
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Moon-Lancer said:
thats truth right their. Druids take the most amount of work (book keeping).
True dat. When my druid went from 5th to 6th level recently, his ape companion had changes in every item listed below. Seemed to take forever, just for him alone.

Hit Dice: 6d8+15 (43 hp), currently 31
Initiative: +3
Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 11, flat-footed 14 Evasion
Base Attack/Grapple: +4/+13
Attack: Claws +9 melee (1d6+6)
Full Attack: 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
Saves: Fort +7, Ref +7, Will +3
Abilities: Str 22, Dex 16, Con 14, Int 2, Wis 12, Cha 7
Skills: Climb +16, Listen +6, Spot +6
Feats: Alertness, Toughness, Evasion, Combat Reflexes (3 AoOs)
 

Agreeing with what people have written here, I must say the paperwork is a pain.. Although of this, I played a druid from 1st to 20th level.
And I must say it has been one of the most interesting and exciting characters I have(/had), and I still have the sheet somewhere.

I started play with three wolves, one leader which was bigger than the other two. The first few levels, he (the druid) was dependent of the animal companions.
Although, this might have something to do with the DM, and the fact that the other members of the party was around lvl 5-6..

After a while he became a lycanthrope, which adds to the paperwork. x.x;;
....

What I'm trying to say is, the druid is a nice class, and you should stick with it, even though there are some fun PrCs out there for the druid. (Like the 3.0 Geomancer, not to mention the Oozemaster!) Their strenght is sky high in the high end of the levels, and I'm sure the druid could overdo many other classes of same level, in the high end.

(Again, I remember once, where my druid and a random sorcerer had a showoff contest, and they only used magic to perform different things - my druid won that contest)
 

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