Drunkenness

tmaaas

First Post
Hello. I needed some drunkenness rules. The ones in Tournaments, Fairs, & Taverns (“TFT”; by Natural 20 Press) were a little more complex than I needed, so I simplified them. I use generic degrees of success and failure in my campaign and thus use them in the rules below. Let me know what you think of the results.

Note: I have left out a few of the mechanics taken directly from TFT. If you want to use these simplified rules, you should also pick up that (very good) supplement.

Drunkenness

Alcohol is a (non-standard) poison. When a creature takes a drink, they make a fortitude save against the drink’s DC. They become intoxicated if they fail the save; this is treated as a condition rather than ability damage. The greater the difference between the failed save and the drink’s DC, the greater the level of intoxication:

Tipsy (failed save): Judgment slightly impaired, inhibitions lower, voices raise, and balance wavers slightly. [Mechanics deleted; they are a synthesis of the TFT “Tipsy” and “Merry” categories.]

Drunk (fail save by > 10): Dizzy and disoriented, can’t walk in a straight line, words slurred. [Mechanics deleted; they are a synthesis of the TFT “Drunk” and “Hammered” categories.]

Unconscious (fail save by > 20): Character is unconscious, usually from sickness or extreme dizziness and confusion.

Modifiers:
Drink DC: increase the drink’s DC by two for each drink the creature has had in the previous eight hours.
Fortitude save: use any modifiers which would apply to a save vs. poison. Creatures immune to poison are immune to intoxication.

Note: Depending on the quantity of alcohol consumed at one time, a single physical drink may count as several drinks for the purposes of intoxication. In these cases, the creature must make a series of fortitude saves with each one progressively more difficult.

Recovery:
A creature recovers from one level of intoxication per eight hours of normal activity, and eight hours of uninterrupted sleep enables him to recover completely (they may still suffer from a hangover; see below).

Hangover:
A creature who has become Drunk or Unconscious from intoxication suffers a hangover once he sobers up. A hangover consists of headaches, nausea and other unpleasant side effects; it lasts for 4 hours after recovering from drunkenness. While hung over, a character suffers the same penalties as if Tipsy.

Folk Remedies:
See TFT for full description.
 

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