Dual and Multiclass Level cap problems.


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Kai Lord said:
Since he said 4th level characters, that would indicate 2/2.

That's what I figure, but he is new to the system and might not be saying exactly what he means. Even people playing for 2 years confuse class and character levels.
 

I wouldn't want to "have" to play a multiclass character to have all the bases covered. A 3-character party (2 PCs, 1 NPC) can easily cover almost all the bases with characters that are a little more generalized and a little less specialized. And with a little DM consideration from time to time (like making healing potions available for a party with low healing resources), it shouldn't be a problem.

DON'T multi the cleric. Clerics are already generalized enough to be able to play different roles.

The Ranger is a great utility character, and can cover combat, stealth, and even healing (with the right wand).

Bards also have great variability, but the bard should still try to focus on one or two areas, and not try to cover everything.

Just about the only straight multiclassed figure that I would consider would be a rogue/wizard, and even then, I'd rather aim for the Arcane Trickster.
 

As someone has said earlier, a fighter/rogue is a damn fine character. I would rather play one than a single class fighter or rogue. Add in a single class Cleric and you have a fine two player party...
 

Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do :)
 


KoboldTerror said:
Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do :)

Oh, this is such a bad idea.

This is the worst idea ever for DnD.

g!
 

KoboldTerror said:
Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do :)

Bad Idea. That's even more powerful than allowing old multiclassing.

Just consider this: he makes a Wizard/Cleric. So he'll have twice as many spells as he should have.


He plays a Wizard/Fighter, right? If he wants more spells, make a PrC that gives full spell progression and a better Attack bonus (like cleric), better saves (maybe fort +will) and a better hd (d6, maybe d8). But this class will have a very limited Skill list, only 2+Int skill points, and get no bonus feats. Also, his familiar won't improve. Make it practically require 3 levels of fighter and 3 levels of wizard. Do this by requiring 2nd-level arcane spells, and a lot of feats a fighter gets as bonus feats (PrC's usually don't have prerequisites like "Fighter 3 or more", but hide those requirements). Make that feat that aren't very useful, like blind-fight (make sure not to use encounters in darkness to often), improved unarmed strike, quick draw, weapon finesse, exotic weapon proficiency (whip), exotic weapon proficiency (kama) (he must be human for to achieve all that by 6th level). This way, he can't have more than 3 levels of fighter without losing access to 9th-level spells. He'll probably think he'll come out ahead, but the loss of all the fighter (and wizard) feats will hurt (especially since the first feats he takes are pretty useless). He can't even take weapon specialization (since you must be Ftr 4 for it).
 

KoboldTerror said:
Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do :)


You do realize you just severely shafted the other player right?

Hey its your game.

If I was any other player in that game I would quit or play a Cleric/Sorcerer for all the extra spells.


Seriously you are making a BIGGGGGGGG mistake. This little house rule will break all game balence in 3ed.
 
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melkoriii said:

Seriously you are making a BIGGGGGGGG mistake. This little house rule will break all game balence in 3ed.

Getting two classes for the price of one will break all game balance in almost every RPG system I know!
 

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