Kai Lord said:Since he said 4th level characters, that would indicate 2/2.
KoboldTerror said:Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do![]()
KoboldTerror said:Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do![]()
KoboldTerror said:Well I think we finely got it all worked out. It turns out his main problem was with mages and cleric's spells. The fact that they didn't get enough spells at later levels to make it worth while (to him) So I said fine, then use your total level to decide spells. So a 2/2 fighter/wizard would cast spells as a 4 wizard. Its not the best answer but it'll do![]()
melkoriii said:
Seriously you are making a BIGGGGGGGG mistake. This little house rule will break all game balence in 3ed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.