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D&D 4E Duergar in 4e

Fizzlemeyer

First Post
Greetings all, I am currently finishing up designing a campaign for 4th edition and I want to include the Duergar as a part of the first adventure. I have designed the minion type creature so far and would like some feedback on their racial abilities. Thanks in advance.

[FONT=Arial, sans-serif]Duergar Breaker Level 4 Minion[/FONT]
[FONT=Arial, sans-serif]Medium natural humanoid (dwarf) XP 44 [/FONT]
[FONT=Arial, sans-serif]Initiative +3 Senses Perception +3; darkvision [/FONT]
[FONT=Arial, sans-serif]HP 1; a missed attack never damages a minion.[/FONT]
[FONT=Arial, sans-serif]AC 20; Fortitude 18, Reflex 15, Will 15[/FONT]
[FONT=Arial, sans-serif]Resist 5 poison Speed 5[/FONT]
[FONT=Arial, sans-serif][FONT=D&D 4e icons]
[/FONT]
[/FONT]

[FONT=Arial, sans-serif][FONT=D&D 4e icons]w[/FONT] Warhammer (standard; at-will) ✦ Weapon [/FONT]
[FONT=Arial, sans-serif]+8 vs. AC; 5 damage.[/FONT]
[FONT=Arial, sans-serif][FONT=D&D 4e icons]r[/FONT] Crossbow (standard; at-will) ✦ Weapon [/FONT]
[FONT=Arial, sans-serif]Ranged 15/30; +5 vs. AC; 5 damage.[/FONT]
[FONT=Arial, sans-serif]Fade Away (standard; daily) ✦ Arcane, Illusion [/FONT]
[FONT=Arial, sans-serif]The duergar breaker is invisible until it attacks, or 5 minutes pass[/FONT]
[FONT=Arial, sans-serif]Growth (move; daily) ✦ Polymorph [/FONT]
[FONT=Arial, sans-serif]The duergar breaker grows and gains muscle mass but looses some agility, he receives +2 to hit and +1 to damage but receives a -2 on his armor class and reflex defense. [/FONT]

[FONT=Arial, sans-serif]Alignment Evil Languages; Abyssal, Common, Dwarven[/FONT]
[FONT=Arial, sans-serif]Str 16 (+5) Dex 10 (+2) Wis 13 (+3)[/FONT]
[FONT=Arial, sans-serif]Con 16 (+5) Int 12 (+3) Cha 10 (+2)[/FONT]
[FONT=Arial, sans-serif]Equipment: Chainmail, Crossbow, 10 bolts, Warhammer[/FONT]
 

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I don't think minions get these type of abilities (Fade Away, Growth). There is nothing wrong with these abilities, but from what I've seen so far minions usually only get 1 normal attack.

Also, I'm pretty sure that Duergar will be part of H2: Thunderspire Laberenth (sp), so you might want to wait a couple weeks and see what they bring out for that.
 


Speaking of the Duergar in 4E, I seem to remember mention that the Duergar were being reconceptualized so as to make them less "the Drow of the Dwarves". IIRC the place this was stated also mentioned something about the 4E Duergar having some strong Fiendish heritage/blood or ties.

I'm quite anxious to see what they've done with the Duergar myself. They feature heavily in The Mines of Bloodstone, which I'm trying to convert to 4E and currently having to use Azer with a few cosmetic changes for Duergar.
 

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