[Duh] Familiars cost money?

buzz

Adventurer
I've been playing 3.x for years now, and only last night was I made aware that it costs a Sor or Wiz 100gp to get a familiar. I just never noticed that passage.

This strikes me as really stupid. A class ability that a) costs money, and 2) costs more than the average Sor or Wiz starts the game with.

Just give 'em the damn familiar or make it an optional ability... and make them worth getting! When I saw the Sor option in PHB2 to ditch your familiar for fast metamagic, I grabbed it so fast, there was a breeze.

Anyone agree?
 

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buzz said:
A class ability that a) costs money, and 2) costs more than the average Sor or Wiz starts the game with
A first-level wizard with 0xp doesn't have a familiar. Gives them an impetus to go out there and score some cash for one, eh? I don't see the problem. That rule has been there for a very long time.
 

buzz said:
I've been playing 3.x for years now, and only last night was I made aware that it costs a Sor or Wiz 100gp to get a familiar. I just never noticed that passage.

This strikes me as really stupid. A class ability that a) costs money, and 2) costs more than the average Sor or Wiz starts the game with.

Just give 'em the damn familiar or make it an optional ability... and make them worth getting! When I saw the Sor option in PHB2 to ditch your familiar for fast metamagic, I grabbed it so fast, there was a breeze.

Anyone agree?
The nominal cost establishes the fact the ability is OPTIONAL, not expected for the character. It is a risky ability and if it was free, people would assume it was expected they have it, not choose to obtain it. It also ensures the character has had a chance to gain some XP so they can lose some XP when the familiar gets killed. Otherwise a caster has NO repercussions for the familiar getting croaked.

IMHO any ability that replaces the familiar that is less risky than the familiar is obviously too good.
 


frankthedm said:
It also ensures the character has had a chance to gain some XP so they can lose some XP when the familiar gets killed. Otherwise a caster has NO repercussions for the familiar getting croaked.
I think we can assume that the familiar is not going to be in a situation that risks its life unless the Sor/Wiz is actually on an adventure and earning XP, ergo, they will be affected by the XP loss. (Unless the DM just declares that it gets run over by a cart, in which case you've got bigger problems than worrying about familiars being balanced.) If the intent was as you state, I'd think it'd be an option the Sor/Wiz gained at 2nd level, not first.

Familiars just seem like one of those iconic aspects of the two classes to me, ergo, I don't see the purpose of the nominal cost. Druids (and somewhat similarly, rangers and paladins) don't have to pay gold for their signature animals; why should the Sor/Wiz?

If it's really optional, give me another option, and make both options more appealing.
 

buzz said:
I think we can assume that the familiar is not going to be in a situation that risks its life unless the Sor/Wiz is actually on an adventure and earning XP, ergo, they will be affected by the XP loss. (Unless the DM just declares that it gets run over by a cart, in which case you've got bigger problems than worrying about familiars being balanced.) If the intent was as you state, I'd think it'd be an option the Sor/Wiz gained at 2nd level, not first.
XP is generaly awarded at the end of sesions / when party is back somewhere safe, not while the foes bodies are still cooling. The XP whack happens at the moment of ther familiar's death, long before the XP award would happen and thus the XP hit could happen while the caster is still at 0 xp.

A party can scores 400 GP a while before the hit level 2, thus the wizard has 100 gp to spend a while before second level. If the player, party and game is conducive to having a familiar, there is no need to delay the familiar any longer.

Familiars just seem like one of those iconic aspects of the two classes to me, ergo, I don't see the purpose of the nominal cost. Druids (and somewhat similarly, rangers and paladins) don't have to pay gold for their signature animals; why should the Sor/Wiz?
I believe it is expected druids and rangers use those animals for front line and meat shields. I too find it odd the classes that are expected to revere nature can treat their pets worse than arcanists who are usually viewed as the most morally dubious classes other than evil clerics. But look what D&D does to the Wizard’s Staff; a fancy battery other than a couple artifacts. The Dragon magazine article from last November was the first time I had ever seen staves get the respect they deserved. Though being that the xp loss was 5 times worse than familiar death, it still has some issues.

If it's really optional, give me another option, and make both options more appealing.
The core familiar has plenty of appeal, what better way can a player say to the DM, ”I am willing to bet 100 xp a level, save for half, that your adventure is so easy, a tiny animal could survive it.”

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Joking aside, I would more or less agree if wotc publishes a ‘free” upgrade to the familiar, that would make the other ”drop your familiar” options balanced in comparison. Maybe slide the XP hit over to the druid’s animal companion.
 

This is just another of those silly WOTC things I ignore.

What high or mid level wizard doesn't extend to his apprentice as a parting gift the right to scrounge leftover materials and such from the lab needed to summon his familiar. Heck its like saying when you leave collage you don't have any notebooks and pens left over.

Any wizard worth a crap lets his apprentices leave with their familiar.

I say don't be a rule-Nazi! Let em start with one, have a heart.
 

It's a holdover from previous editions, where in order to find a familiar, a wizard had to

1. Learn a spell (or have it foised on you as one of your initial spells known instead of horribly unbalancing options like magic missile or sleep :p)
2. Spend time and money (several hours chanting and burning expensive incense, IIRC :\)
3. Get lucky (don't roll "no familiar shows up" :()

I do agree that the 100 gp to get a familiar is annoying, but no more annoying to me than a mounted combat oriented character being unable to start with a decent mount.
 

A light horse is only 75 gp and a pony's only 30. Also, a fighter starts out with a whole lot more money. They probably have as much or more hp than the person they're carrying.
 

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