TanithT
First Post
Huge, famous dungeons are an old school trope. They're huge. They repopulate easily, can never be cleared out and most importantly, most of those adventurers are dead, dead, dead.![]()
The towns have no visible economy. The inhabitants spend all their time in the local tavern quaffing ale and offering adventurers gold to delve into dungeons with no visible ecology. The dungeons have no history, and they exist for no reason except to house an eclectic assortment of monsters that eat nothing but stray adventurers and poop nothing but treasure.
Worldbuilding and backstory or GTFO. "Dungeons" make no sense in the classic trope.