Dumbest rpg idea ever?

Speaking of dumb but not horrible, anyone ever use a d30?
I played a homebrewed game in the late 1980s, which had a basic mechanic of using d30+stat+skill to reach target numbers. The authors admitted that they'd used the d30 "because it was there", but found it gave useful additional resolution over the obvious d20.
 
Last edited:

log in or register to remove this ad

billd91

Not your screen monkey (he/him)
Any game where you are supposed to stat and play yourself as a PC
And yet, Villains and Vigilantes was a pretty successful superhero RPG. We played it this way and had great fun with it. Though it did get weirdly existential in one caper where a player's secondary PC (not based on him) accidentally killed his primary PC (which was based on him).
 

RivetGeekWil

Lead developer Tribes in the Dark
And yet, Villains and Vigilantes was a pretty successful superhero RPG. We played it this way and had great fun with it. Though it did get weirdly existential in one caper where a player's secondary PC (not based on him) accidentally killed his primary PC (which was based on him).
I don't know a single person who played V&V using that chargen method.
 

billd91

Not your screen monkey (he/him)
Didn't it originally come with a book of specialized tables.

(Hits google)

My FLGS carried that when it was published. We had our own use for the d30 with a custom magic item - the Robe of (Almost) Useful Items. What you got was random based on a d30.
 

TSR West's "Comic Modules" spring to mind. Not only did they badly sour TSR's relationship with DC Comics, but they ended up filed in with the D&D stuff, not comic racks, and couldn't even use TSR's biggest IP.
 

Wolfram stout

Adventurer
Supporter
I don't know a single person who played V&V using that chargen method.
We did back in the late 80s, and it was awesome. We did review each others stats but we were very accepting. We had 2 guys with 18 intelligence but otherwise we all had 11-16's with maybe an odd 17 in Int or Chr. A bit high to be honest but not ridiculously so.

That campaign was the longest superhero campaign we had and one of the top 3 in longevity across any game type.

But that being said, we were already a fairly tight-knit group. I can't imagine it really working for most groups that I have seen or heard about.
 


At times I begin to wonder if doing a licensed rpg of a major property is a dumb idea given how much you have to go tgru to get and keep a license for a major property.
 



Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top