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Dundjinni and licensing dispute?

DaveMage said:
Are there any such commercial limitations with the Campaign Cartographer suite?

No. In fact you can find a number of print RPG books that use CC maps prepared by freelance cartographers. Many of the old TSR maps were made this way, as was the Forgotten Realms Atlas on CD.
 

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Yeah this is just more BS. They create the tools, you purchase them.. But then you cant use the material that you create, using their tools that you purchased for a commercial venture??

At the price they are charging(especialy for the "adventure creation package" the only one I had concidered) the creations you make should be useable by you in any way shape or form you see fit. Oh well time to reconsider my fluid purchase... once again.

Gimme a break.

Peace
 


Ranger REG said:
Because the sofware developers chose Dundjinni to be protected under the US Copyright Law?

A number of people see this as similar to the owning company saying that you can use MS Word, or Adobe Illustrator, or Adobe Photoshop, or Campaign Cartographer, etc., for personal use only, but not publish for profit anything you print out with it.

It's not exactly the same, since they're only preventing you from using their graphics, but it does place the software in a radically different category from the other software tools just mentioned.
 
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Chaz said:
Yeah this is just more BS. They create the tools, you purchase them.. But then you cant use the material that you create, using their tools that you purchased for a commercial venture??

At the price they are charging(especialy for the "adventure creation package" the only one I had concidered) the creations you make should be useable by you in any way shape or form you see fit. Oh well time to reconsider my fluid purchase... once again.

Gimme a break.

Peace

The only thing that the are not letting you do is sell maps that use the artwork that comes with dundjinni
. You can create your own artwork, if you want, and the maps that you create with your own artwork, you can sell. Don't go slamming the product just because you didn't research a little more before posting...
 

I will say this for them...

The staff of Fluid seems to be pretty active on their forums and pretty responsive to all types of issues that have been raised throughout the course of development.

I agree that the current EULA is far from ideal, but when I look at the responsiveness and the thoughtful exchange occurring on those boards and then compare it to the current exchange taking place on various boards re: DRM (and what, IMHO, appears to be a near total lack of constructive response addressing those concerns), I hold out real hope that this is something that can be changed so that everyone benefits...

I'll get out of my Pollyanna costume now :p

-matt
 

msd said:
I agree that the current EULA is far from ideal, but when I look at the responsiveness and the thoughtful exchange occurring on those boards and then compare it to the current exchange taking place on various boards re: DRM (and what, IMHO, appears to be a near total lack of constructive response addressing those concerns), I hold out real hope that this is something that can be changed so that everyone benefits...
-matt

My problem is that what they said in the forums and EULA do not match. I'm happy making my own art pack so I can create custom maps. Heck my maps are modern anyway do I'd have to do that.

According to the EULA only a "non-business entity" can commercially sell maps created with Dundjinni and a custom art pack. We have been waiting since the package was released for an answer to this change, and there has not been one. (Again I haven't checked the forums today).
 

See, msd, that's the tragedy of this whole thing.

I've read the responses from Fluid folks, and they seem like great people. The problem is, their professional side of things has been disappointing.

There was the e-tools fiasco, and now they are charging upwards of $80 (platinum version) for a product that, while it looks really nice, has limitations on it's use. If I buy any type of software for gaming design, especailly one that creates "professional-quality maps", I expect to be able to use it, well, professionally! I don't want to have to worry that I can't use this or that icon in a published work because it's not part of the license.
 

DaveMage and Aryk:

I think you're both absolutely spot on with your criticisms. I am just hoping that the user base can keep the pressure on the dialog in an effort to put things in the proper order.

Should we have to do that as consumers? No, clearly not...but if a little diplomatic effort is the only thing that stands between my free and unencumbered use of a nice product, I'd prefer to make that effort.

The other element in all this which bears mention is CC2. There is a well-established piece of software out there that is used casually by hobbyists as well as professionally by publishers (without any similar restrictions) for about half the cost (the website seemed to indicate a price of around $40 USD). If Fluid is attempting to upset the apple cart with their product, they are going to have to recognize where all the apples are.

Again, I agree with everyone who says that the situation is less than ideal. Given an indication from Fluid's staff that they are willing to exchange in a constructive dialog with the user base about how to make the product better, I will hold out hope and try to continue to participate in that dialog. Again, the tail shouldn't have to wag the dog, but if it means a better product for better gaming...

Again, this is only my .02 - YMMV,
matt
 

msd said:
The other element in all this which bears mention is CC2. There is a well-established piece of software out there that is used casually by hobbyists as well as professionally by publishers (without any similar restrictions) for about half the cost (the website seemed to indicate a price of around $40 USD). If Fluid is attempting to upset the apple cart with their product, they are going to have to recognize where all the apples are

Actually, as far as I can tell, Fluid has already upset the apple cart to everyone's advantage. They've introduced competition into the RPG mapping field.

I remember not too long ago that CC2 was priced at $79.95. Maybe my memory is off, but it seems the price cut came after Dundjinni was announced.

And just browsing the boards now, I see an aggreement between Code Monkey Publishing and Profantasy to create integrated adventure creation software.

Now, both of these things may have happened without Dundjinni, but they may also have not. I suspect that Dundjinni was a definite consideration in the decision-making process, in any case.

I would also suspect that Fluid is not unaware of these developments, and will adjust their business plan as needed.
 

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